# 3dconnexion Space Navigator in Action?

**URL:** <https://forum.logik.tv/t/3dconnexion-space-navigator-in-action/5515>\
**Category:** Flame Questions\
**Tags:** action\
**Created:** [April 11, 2022, 2:19am UTC](https://forum.logik.tv/t/3dconnexion-space-navigator-in-action/5515 "2022-04-11T02:19:21Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Xteve](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/xteve/32/3657_2.png) [@Xteve](https://forum.logik.tv/u/Xteve)\
**Post date:** [April 11, 2022, 2:19am UTC](https://forum.logik.tv/t/3dconnexion-space-navigator-in-action/5515/1 "2022-04-11T02:19:21Z")

</div>

I would love to see the Space Navigator works in Action 3D Space the same way it does in Cinema4D and Maya. Even Unity got a work around to implement the SpaceNavigator. For Smoke/Flame’s Action node it would be definitely an advantage to map and record camera fly trough’s and fast object positioning. Is there really no way ?

---

<div class="post-metadata">

**Author:** ![Taliessyn](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/taliessyn/32/2004_2.png) [@Taliessyn](https://forum.logik.tv/u/Taliessyn)\
**Post date:** [April 11, 2022, 7:15am UTC](https://forum.logik.tv/t/3dconnexion-space-navigator-in-action/5515/2 "2022-04-11T07:15:42Z")

</div>

I would LOOOOVE this.
