# Animated default fbx

**URL:** <https://forum.logik.tv/t/animated-default-fbx/10584>\
**Category:** Flame Questions\
**Tags:** action, fbx\
**Created:** [May 1, 2024, 9:51pm UTC](https://forum.logik.tv/t/animated-default-fbx/10584 "2024-05-01T21:51:54Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![philobedo](https://avatars.discourse-cdn.com/v4/letter/p/b19c9b/32.png) [@philobedo](https://forum.logik.tv/u/philobedo)\
**Post date:** [May 1, 2024, 9:51pm UTC](https://forum.logik.tv/t/animated-default-fbx/10584/1 "2024-05-01T21:51:54Z")

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Hi. There.  
Does that ring a bell to any of you?  
There use to be in flame the possibility when importing FBX from the default folder to find a few FBX that where animated (for exemple, I remember a plane exploding in e few pieces.) There was I think a slider to control the animation… I can’t seem to find it anymore. Is it still there and what am I missing?

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**Author:** ![PlaceYourBetts](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/placeyourbetts/32/6852_2.png) [@PlaceYourBetts](https://forum.logik.tv/u/PlaceYourBetts)\
**Post date:** [May 1, 2024, 10:24pm UTC](https://forum.logik.tv/t/animated-default-fbx/10584/2 "2024-05-01T22:24:08Z")

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A plane or an airplane 😜 ?

I think the plane exploding was a particle preset. Try dragging the preset node in to your action schematic and selecting particle presets

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**Author:** ![philobedo](https://avatars.discourse-cdn.com/v4/letter/p/b19c9b/32.png) [@philobedo](https://forum.logik.tv/u/philobedo)\
**Post date:** [May 2, 2024, 6:50am UTC](https://forum.logik.tv/t/animated-default-fbx/10584/3 "2024-05-02T06:50:41Z")

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Thx. I’ll try that in about 1 hour… hope it is that…

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**Author:** ![philobedo](https://avatars.discourse-cdn.com/v4/letter/p/b19c9b/32.png) [@philobedo](https://forum.logik.tv/u/philobedo)\
**Post date:** [May 2, 2024, 8:14am UTC](https://forum.logik.tv/t/animated-default-fbx/10584/4 "2024-05-02T08:14:39Z")

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I’ve tried and it might be interesting but it’s definitely not what I remembered.  
There must be something else… I’ll keep looking into that

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<div class="post-metadata">

**Author:** ![PlaceYourBetts](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/placeyourbetts/32/6852_2.png) [@PlaceYourBetts](https://forum.logik.tv/u/PlaceYourBetts)\
**Post date:** [May 2, 2024, 8:15am UTC](https://forum.logik.tv/t/animated-default-fbx/10584/5 "2024-05-02T08:15:42Z")

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You can put a particle generator on any surface and set it to explode 🤔

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**Author:** ![Sinan](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/sinan/32/155_2.png) [@Sinan](https://forum.logik.tv/u/Sinan)\
**Post date:** [May 2, 2024, 9:11am UTC](https://forum.logik.tv/t/animated-default-fbx/10584/6 "2024-05-02T09:11:34Z")

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As far as the 3D model goes, I think it is the GlassShards fbx under the PBS\_QUADS folder you’re looking for. But fbx doesn’t carry animation sliders, alembic does however…

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**Author:** ![philobedo](https://avatars.discourse-cdn.com/v4/letter/p/b19c9b/32.png) [@philobedo](https://forum.logik.tv/u/philobedo)\
**Post date:** [May 4, 2024, 6:56pm UTC](https://forum.logik.tv/t/animated-default-fbx/10584/7 "2024-05-04T18:56:22Z")

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Haven’t finally found a way to animate the glass chunks automatically. Had to animate manually each one… ☹
