# Basic Things Flame Should Really Have But Does Not

**URL:** <https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835>\
**Category:** Flame Questions\
**Created:** [January 13, 2022, 6:21pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835 "2022-01-13T18:21:51Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Jeroenvb](https://avatars.discourse-cdn.com/v4/letter/j/ba8739/32.png) [@Jeroenvb](https://forum.logik.tv/u/Jeroenvb)\
**Post date:** [January 14, 2022, 12:53pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/21 "2022-01-14T12:53:31Z")

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All of the above tbh.

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**Author:** ![Sinan](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/sinan/32/155_2.png) [@Sinan](https://forum.logik.tv/u/Sinan)\
**Post date:** [January 14, 2022, 1:48pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/22 "2022-01-14T13:48:09Z")

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N+click to copy the node name for render node especially.

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**Author:** ![greg](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/greg/32/1185_2.png) [@greg](https://forum.logik.tv/u/greg)\
**Post date:** [January 14, 2022, 2:31pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/23 "2022-01-14T14:31:13Z")

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Ability to render on a third party render farm

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**Author:** ![kily](https://avatars.discourse-cdn.com/v4/letter/k/a88e4f/32.png) [@kily](https://forum.logik.tv/u/kily)\
**Post date:** [January 14, 2022, 3:44pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/24 "2022-01-14T15:44:08Z")

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As basic thing, I would say the “bounding box” of nuke (it was Dod in shake ??? ) , to limit the computing size of layers. It would increase dramatically the performance in renders. Shake had a tool to analize frame by frame and create an animate bounding box with the limit of the pixels per frame. If I’m not wrong Nuke has “curve tool” to do that.

I would kill for that.

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**Author:** ![andymilkis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andymilkis/32/11067_2.png) [@andymilkis](https://forum.logik.tv/u/andymilkis)\
**Post date:** [January 14, 2022, 3:49pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/25 "2022-01-14T15:49:58Z")

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Amen, hallelujah.

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**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [January 14, 2022, 4:20pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/26 "2022-01-14T16:20:44Z")

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And t tap the batch schematic to set the batch duration.

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**Author:** ![stu](https://avatars.discourse-cdn.com/v4/letter/s/3ec8ea/32.png) [@stu](https://forum.logik.tv/u/stu)\
**Post date:** [January 14, 2022, 5:42pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/27 "2022-01-14T17:42:52Z")

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Being able to generate a ST Map from 3D Equalizer data etc, without having to load up Nuke.

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**Author:** ![hildebrandtbernd](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/hildebrandtbernd/32/3038_2.png) [@hildebrandtbernd](https://forum.logik.tv/u/hildebrandtbernd)\
**Post date:** [January 14, 2022, 8:27pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/28 "2022-01-14T20:27:06Z")

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Doing it via the “move up/down clip” shortcut, there shouldn’t be some change on the player, rly usefull since we got it.

Still some “play top track” option for the player rly would be awesome. No more clients asking “where did that go” when you missed one track after some changes in the lower ones 😃 .

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**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [January 14, 2022, 10:34pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/29 "2022-01-14T22:34:57Z")

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Dont know if this helps but there is a plugin/script which can export a batch from 3de that uses matchbox to add and remove lens distortion.

> **[3DE4 Release 6 beta1](https://www.3dequalizer.com/?site=devblog&id=181016_01)**
>
> 3DEqualizer4 - DevBlog

When I was at the mill we tested this and it worked perfectly. However it was a faff getting tracking dept to export the same dimensions for matchbox for flame and UVs for nuke which resulted in cg plates being different size plate to flame.

In the end we used @cnoellert ’s uv action setup to use the UVs in Nuke and flame exactly the same.

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**Author:** ![johnag](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnag/32/573_2.png) [@johnag](https://forum.logik.tv/u/johnag)\
**Post date:** [January 14, 2022, 11:30pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/30 "2022-01-14T23:30:19Z")

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> [@johnt](#):
>
> And t tap the batch schematic to set the batch duration.

If you T-Click the source clip in your batch it will set the timebar duration.

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**Author:** ![stu](https://avatars.discourse-cdn.com/v4/letter/s/3ec8ea/32.png) [@stu](https://forum.logik.tv/u/stu)\
**Post date:** [January 15, 2022, 12:21am UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/31 "2022-01-15T00:21:41Z")

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Thanks, I’ll have a look.

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**Author:** ![PlaceYourBetts](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/placeyourbetts/32/6852_2.png) [@PlaceYourBetts](https://forum.logik.tv/u/PlaceYourBetts)\
**Post date:** [January 15, 2022, 2:43am UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/32 "2022-01-15T02:43:58Z")

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@justinbromley swears by it but I have never been able to get it supplied to me. It is just a Flame export from 3DE and the matchbox does the distort and undistort.

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**Author:** ![PlaceYourBetts](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/placeyourbetts/32/6852_2.png) [@PlaceYourBetts](https://forum.logik.tv/u/PlaceYourBetts)\
**Post date:** [January 15, 2022, 2:45am UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/33 "2022-01-15T02:45:07Z")

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I am often in Resolve just so that I can read DNG media from drones and certain other media.

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**Author:** ![joelosis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/joelosis/32/72_2.png) [@joelosis](https://forum.logik.tv/u/joelosis)\
**Post date:** [January 15, 2022, 3:19am UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/34 "2022-01-15T03:19:12Z")

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I agree with #2 🙂

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**Author:** ![justinbromley](https://avatars.discourse-cdn.com/v4/letter/j/858c86/32.png) [@justinbromley](https://forum.logik.tv/u/justinbromley)\
**Post date:** [January 15, 2022, 3:21am UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/35 "2022-01-15T03:21:06Z")

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Definitely can be done straight out of 3DE. It works a treat and is fast, and flexible with regards to changing from full res material to half res material.

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**Author:** ![joelosis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/joelosis/32/72_2.png) [@joelosis](https://forum.logik.tv/u/joelosis)\
**Post date:** [January 15, 2022, 3:21am UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/36 "2022-01-15T03:21:42Z")

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Also we should be able to scale the time bar ala nuke etc, especially useful on long shots and when u are trying to work on a small specific portion of a timeline

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**Author:** ![joelosis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/joelosis/32/72_2.png) [@joelosis](https://forum.logik.tv/u/joelosis)\
**Post date:** [January 18, 2022, 9:12pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/38 "2022-01-18T21:12:33Z")

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I’d prefer just a right click or control and swipe/slide left to right on the time at to scale in and out, I feel like no need to reinvent the wheel for such a simple but useful function

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**Author:** ![johnag](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnag/32/573_2.png) [@johnag](https://forum.logik.tv/u/johnag)\
**Post date:** [January 18, 2022, 9:15pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/39 "2022-01-18T21:15:54Z")

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I think I have a feature request on the resizing of the timebar. Would be good if it followed the same technique as the timeline. drag up and down to resize

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**Author:** ![johnag](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnag/32/573_2.png) [@johnag](https://forum.logik.tv/u/johnag)\
**Post date:** [January 18, 2022, 9:22pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/40 "2022-01-18T21:22:26Z")

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I found a feature request from a while ago. It has 10 votes. That’s surely enough for it to go to the top of the list.

Anyway go and upvote it  
[https://feedback.autodesk.com/project/feedback/view.html?cap=5afe6c845cb3447ab36ccbd7f0688f84&uf=d9d9be4049dc451995cd7b9718902c43](https://feedback.autodesk.com/project/feedback/view.html?cap=5afe6c845cb3447ab36ccbd7f0688f84&uf=d9d9be4049dc451995cd7b9718902c43)

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<div class="post-metadata">

**Author:** ![joelosis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/joelosis/32/72_2.png) [@joelosis](https://forum.logik.tv/u/joelosis)\
**Post date:** [January 18, 2022, 9:34pm UTC](https://forum.logik.tv/t/basic-things-flame-should-really-have-but-does-not/4835/41 "2022-01-18T21:34:19Z")

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Hi idea Jag 🙂

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