# Blg on Flame 2022/2023

**URL:** <https://forum.logik.tv/t/blg-on-flame-2022-2023/7287>\
**Category:** Flame Questions\
**Tags:** color, color-management\
**Created:** [December 14, 2022, 8:56am UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287 "2022-12-14T08:56:20Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Haremheb](https://avatars.discourse-cdn.com/v4/letter/h/ba9def/32.png) [@Haremheb](https://forum.logik.tv/u/Haremheb)\
**Post date:** [December 14, 2022, 8:56am UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/1 "2022-12-14T08:56:20Z")

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Hi,  
i would ask if anyone of you is using blg on Flame 2022 or 2023. Because Film light doesn’t support it

## Blg - recommendation from FilmLight: System Requirements

Standard Flame workstation (Linux or macOS), running Flame 2019, 2020  
or 2021.  
Please note there are currently issues reported with Flame 2022.

Thanks

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**Author:** ![kyleobley](https://avatars.discourse-cdn.com/v4/letter/k/df788c/32.png) [@kyleobley](https://forum.logik.tv/u/kyleobley)\
**Post date:** [December 14, 2022, 11:22am UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/3 "2022-12-14T11:22:45Z")

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Yes, we’re using it with 2022. For the most part it works but there are the usual issues getting it up and running. I equate it to an old car, you have to know how to start her.

We have, however, run into issues on a current project where the BLGs just won’t render. We’ve opened a ticket with FL but so far nothing.

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**Author:** ![Haremheb](https://avatars.discourse-cdn.com/v4/letter/h/ba9def/32.png) [@Haremheb](https://forum.logik.tv/u/Haremheb)\
**Post date:** [December 14, 2022, 2:45pm UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/4 "2022-12-14T14:45:26Z")

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Sorry i thought that it is common tool. Even in the small companies.I apologize  
M

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**Author:** ![Dan](https://avatars.discourse-cdn.com/v4/letter/d/eada6e/32.png) [@Dan](https://forum.logik.tv/u/Dan)\
**Post date:** [December 14, 2022, 2:49pm UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/5 "2022-12-14T14:49:07Z")

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We run 2021.2 and use blgs without major issue.

Super heavy to render and not always reliable.

Good to know there are issues with it in later versions - I’ll get an update.

We have great reliability rendering blgs out of nuke FYI.

None of the blg renders are designed to replace a final render from grade though. Presentation only

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**Author:** ![cnoellert](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/cnoellert/32/559_2.png) [@cnoellert](https://forum.logik.tv/u/cnoellert)\
**Post date:** [December 14, 2022, 4:53pm UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/6 "2022-12-14T16:53:45Z")

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Don’t be sorry—some people here like you to chew their food for them.

BLG’s are fairly common for shops who grade and finish in BaseLight and Flame as you see here and there have been discussions in the past about what works and what doesn’t—reliability and speed being the two most common issues.

I’d imagine a quick call to FilmLight would resolve (too easy) any questions regarding software versions but we’ve used it on 2022 without drastically different outcomes.

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [December 14, 2022, 11:45pm UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/7 "2022-12-14T23:45:31Z")

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Hiya @Haremheb, good to see you again.

Filmlight drives me insane with their documentation.

“Please note there are currently issues reported with Flame 2022”.

What issues? If you know about them, then why don’t you tell us about them so we can make up our own mind? They used to pull that shit with resolution back I the early days. “BLGs don’t support high resolutions.” WHAT RESOLUTION DO YOU SUPPORT THEN?

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**Author:** ![Haremheb](https://avatars.discourse-cdn.com/v4/letter/h/ba9def/32.png) [@Haremheb](https://forum.logik.tv/u/Haremheb)\
**Post date:** [December 15, 2022, 5:13pm UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/9 "2022-12-15T17:13:44Z")

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We use blg on every commercials, because mostly grading is at the end. Clients want to grade complete spots with comps etc. Even if you have aces workflow…

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<div class="post-metadata">

**Author:** ![Haremheb](https://avatars.discourse-cdn.com/v4/letter/h/ba9def/32.png) [@Haremheb](https://forum.logik.tv/u/Haremheb)\
**Post date:** [December 15, 2022, 5:16pm UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/10 "2022-12-15T17:16:14Z")

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Exactly the same experience, we have issues but we won’t say what they are

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [December 15, 2022, 11:54pm UTC](https://forum.logik.tv/t/blg-on-flame-2022-2023/7287/11 "2022-12-15T23:54:32Z")

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No need to apologize @Haremheb. There are several BLG users here who are quite familiar with the ins and outs…and frustrations of the BLG workflow. Lackluster documentation and the fiddliness with the BLG engine thingamajig (Baselight Renderer?) means you are not alone.

We discussed it quite a bit here…

> [@BLG in Flame](https://forum.logik.tv/t/blg-in-flame/1749):
>
> Hi folks, does anyone else use the Filmlight BLG plugin? If so, can you tell me what kind of speed you see when rendering? I know its a vague question and depends upon a number of factors so here’s our setup. Flame 2021.1 on HP Z8 G4 with Mellanox 40gb connection and p6000 quadro card (single). Project set to ACES at 3840x2160. 1750 frames of internally cached EXR 16bit ACEScg at 3840x2160. Baselight grade is mostly primaries, no keys or blurs. 2 shots have tracked masks and 1 shot has keyfra…

and mentioned BLGs here…

> [@Grading at the End Workflow](https://forum.logik.tv/t/grading-at-the-end-workflow/4552/4):
>
> I don’t disagree with anything said here. The issue with commercials tends to be that simple changes can often spiral timescales a little out of control depending on how heavily color is booked. The reliance on approving in color with final color also often means that clients will leave what would otherwise be simple approvals out of the hands of vfx and in the hands of the colorist in their bay. …and there are some colorist here in LA that like to throw that power around a bit. In-house is …

and

> [@Network storage and collaboration on Flame and Baselight](https://forum.logik.tv/t/network-storage-and-collaboration-on-flame-and-baselight/6507):
>
> Hi I am reasonably new to Flame. Our environment is Baselight and Flame. We are soon getting very fast auto-tiered shared storage and adding more suites (up to 10) so I wanted to check on options for collaborative workflows. I have watched some of @ALan tutorials on shared stone + wire. Does Flame always need to access media through stone + wire? What’s to stop us using NFS and having all data sitting on the shared storage which is also accessible by Baselight? Essentially how should we be …

and of course for those unfamiliar don’t forget while we are off of Facebook… the trusty search bar.

[https://forum.logik.tv/search?q=blg](https://forum.logik.tv/search?q=blg)

Happy BLGing.
