# DNxHR Not Intepreting Color Correctly

**URL:** <https://forum.logik.tv/t/dnxhr-not-intepreting-color-correctly/13999>\
**Category:** Flame Questions\
**Tags:** color\
**Created:** [January 20, 2026, 4:09pm UTC](https://forum.logik.tv/t/dnxhr-not-intepreting-color-correctly/13999 "2026-01-20T16:09:51Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Hengy](https://avatars.discourse-cdn.com/v4/letter/h/96bed5/32.png) [@Hengy](https://forum.logik.tv/u/Hengy)\
**Post date:** [January 20, 2026, 4:09pm UTC](https://forum.logik.tv/t/dnxhr-not-intepreting-color-correctly/13999/1 "2026-01-20T16:09:51Z")

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Been importing DNxHR shots. Seems like they might be getting crushed by Flame. Anyone have any similar issues? Even setting it to Include YUV headroom, it’s still not correct.

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**Author:** ![ManChicken](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/manchicken/32/233_2.png) [@ManChicken](https://forum.logik.tv/u/ManChicken)\
**Post date:** [January 20, 2026, 10:24pm UTC](https://forum.logik.tv/t/dnxhr-not-intepreting-color-correctly/13999/2 "2026-01-20T22:24:34Z")

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They might’ve been pre-trashed on the export by whomever/out of whatever app they came from (which I assume was not you 🙂 ). Given a “correct” workflow setup from app to app, I’ve only really ever seen very minor color shifts in DNx media (which with unknown – and possibly multiple – YUV/RGB conversions taking place, isn’t unexpected.) But if the the overall levels are drastically wrong, it suggests something might’ve happened to them before Flame.

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**Author:** ![Hengy](https://avatars.discourse-cdn.com/v4/letter/h/96bed5/32.png) [@Hengy](https://forum.logik.tv/u/Hengy)\
**Post date:** [January 21, 2026, 10:56pm UTC](https://forum.logik.tv/t/dnxhr-not-intepreting-color-correctly/13999/3 "2026-01-21T22:56:20Z")

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Colorist outputting had issues when they first went to Avid. He changed some settings to make it work and didn’t change them back to standard. That won’t happen again, not.
