# Exporting Cameras etc as FBX from Flame

**URL:** <https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662>\
**Category:** Flame Questions\
**Tags:** fbx, camera, export\
**Created:** [December 15, 2023, 10:00am UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662 "2023-12-15T10:00:07Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![leovfx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leovfx/32/12472_2.png) [@leovfx](https://forum.logik.tv/u/leovfx)\
**Post date:** [December 15, 2023, 10:00am UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/1 "2023-12-15T10:00:07Z")

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I’ve come up against a problem. I have a camera that I’ve retimed in Flame. I need to export this to give to CG.

This has always been a pain.

Flame only exports FBX and when it does it, it slips the animation by one frame (I can never remember in which direction). Also, no software seems to be able to correctly import the FBX that Flame exports.

What I used to do is export it as 2013 and then import that into FbxConverterUI to convert it into a binary FBX.

Then I could open that in Blender (as Blender only reads binary FBX) and then fix the frame offset and export as something else like an Alembic.

Since I upgraded my Mac, FBX converter no longer works. Interested if anybody else has a solution for this, or just wants to join me in complaining. Either is welcome.

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/47_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [December 15, 2023, 6:28pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/2 "2023-12-15T18:28:03Z")

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Yeah, as much as there may be better tools for tracking cameras, I too find the flame exporter to be poor (as a fellow Blender user).

Alembic export would be nice as I find it less wonky than FBX.

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**Author:** ![Ryland](https://avatars.discourse-cdn.com/v4/letter/r/ba8739/32.png) [@Ryland](https://forum.logik.tv/u/Ryland)\
**Post date:** [December 15, 2023, 7:14pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/3 "2023-12-15T19:14:20Z")

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Can you export the retime instead and apply it to the camera outside of Flame?

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**Author:** ![leovfx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leovfx/32/12472_2.png) [@leovfx](https://forum.logik.tv/u/leovfx)\
**Post date:** [December 15, 2023, 9:02pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/4 "2023-12-15T21:02:57Z")

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How do you suggest I do that?

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**Author:** ![leovfx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leovfx/32/12472_2.png) [@leovfx](https://forum.logik.tv/u/leovfx)\
**Post date:** [December 15, 2023, 9:06pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/5 "2023-12-15T21:06:55Z")

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> [@andy\_dill](#):
>
> Yeah, as much as there may be better tools for tracking cameras,

I didn’t track the camera. Like you say there are WAY better tools for that. I just retimed it.

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**Author:** ![milanesa](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@milanesa](https://forum.logik.tv/u/milanesa)\
**Post date:** [December 15, 2023, 9:42pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/6 "2023-12-15T21:42:56Z")

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> [@leovfx](#):
>
> …export it as 2013 and then import that into FbxConverterUI to convert it into a binary FBX.Then I could open that in Blender (as Blender only reads binary FBX) and then fix the frame offset and export as something else like an Alembic.Since I upgraded my Mac, FBX converter no longer works. Interested if anybody else has a solution for this, or just wants to join me in complaining. Either is welcome.

Have you tried FBX Converter?

> **[FBX Converter Archives](https://aps.autodesk.com/developer/overview/fbx-converter-archives)**

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**Author:** ![Ryland](https://avatars.discourse-cdn.com/v4/letter/r/ba8739/32.png) [@Ryland](https://forum.logik.tv/u/Ryland)\
**Post date:** [December 15, 2023, 10:37pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/7 "2023-12-15T22:37:29Z")

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I haven’t had to do it in a while, but basically do the timewarp in timing, then copy the timing channel, paste that into the x channel in an axis in action. Then in action, in the object tab, shift-click the x value. Save the action and select raw on export. This will create a .raw file. Change the .raw file to a .txt file. Now when you open that up you should see two columns, one with the absolute frame number and one with the timewarp frame number.

Not exactly sure how CG applies the text file to the camera thereafter, I just know that it can be done.

Also here is an explanation of how to link the timewarp to the camera in flame.

> [@3D Camera track retime expression](https://forum.logik.tv/t/3d-camera-track-retime-expression/772):
>
> Hi guys and gals Can anyone remember how to retime a camera track using a timewarp node and an expression. I can never remember. Ive shot and tracked something at 50fps. The edit has a time warp with a curve so Id like to effect the track accordingly.

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<div class="post-metadata">

**Author:** ![leovfx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leovfx/32/12472_2.png) [@leovfx](https://forum.logik.tv/u/leovfx)\
**Post date:** [December 18, 2023, 10:43am UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/8 "2023-12-18T10:43:43Z")

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> [@milanesa](#):
>
> Have you tried FBX Converter?

Have you read my post?

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**Author:** ![milanesa](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@milanesa](https://forum.logik.tv/u/milanesa)\
**Post date:** [December 18, 2023, 7:23pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/9 "2023-12-18T19:23:23Z")

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![Dating Game Dont GIF by BabylonBee](https://media3.giphy.com/media/LJGzcpvjC1fX34OtPv/giphy.webp?cid=67804a9bko8vxfvld8kaukrp835eo38hkyklx9zc54lglo03&ep=v1_gifs_search&rid=giphy.webp&ct=g)  
Forgot to add Windows to the reply

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**Author:** ![finnjaeger](https://avatars.discourse-cdn.com/v4/letter/f/e99b99/32.png) [@finnjaeger](https://forum.logik.tv/u/finnjaeger)\
**Post date:** [December 18, 2023, 8:16pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/10 "2023-12-18T20:16:50Z")

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I could tell you how to bake cameras like that in nuke but that probably wont help you.

Wasnt there some maya-\>flame bridge type thing or was it mudbox or 3ds?

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**Author:** ![Jeroenvb](https://avatars.discourse-cdn.com/v4/letter/j/ba8739/32.png) [@Jeroenvb](https://forum.logik.tv/u/Jeroenvb)\
**Post date:** [December 19, 2023, 10:06am UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/11 "2023-12-19T10:06:50Z")

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> [@Ryland](#):
>
> …d select raw on export. This will create a .raw file. Change the .raw file to a .txt file. Now when you open that up you should see two columns, one with the absolute frame number and one with the timewarp frame number.Not exactly sure how CG applies the text file to the camera thereafter, I just know that it can be done.Also here is an explanation of how to link the timewarp to the camera in flame.

I’ve used a similar approach. Only I exported an Axis with the timing baked in the X channel. Then retime the camera in the 3D software.

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<div class="post-metadata">

**Author:** ![leovfx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leovfx/32/12472_2.png) [@leovfx](https://forum.logik.tv/u/leovfx)\
**Post date:** [December 19, 2023, 1:52pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/12 "2023-12-19T13:52:01Z")

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> [@Ryland](#):
>
> Save the action and select raw on export. This will create a .raw file. Change the .raw file to a .txt file. Now when you open that up you should see two columns

😅 It’s a solution of sorts. Thanks. But not really an ideal workflow.

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<div class="post-metadata">

**Author:** ![Ryland](https://avatars.discourse-cdn.com/v4/letter/r/ba8739/32.png) [@Ryland](https://forum.logik.tv/u/Ryland)\
**Post date:** [December 19, 2023, 4:38pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/13 "2023-12-19T16:38:08Z")

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> [@leovfx](#):
>
> But not really an ideal workflow.

Yeah definitely not

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<div class="post-metadata">

**Author:** ![milanesa](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@milanesa](https://forum.logik.tv/u/milanesa)\
**Post date:** [January 2, 2024, 6:18pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/14 "2024-01-02T18:18:38Z")

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Wondering if you use Resolve/Fusion as the intermediary. I believe it can import/export FBX (maybe Alembic)

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<div class="post-metadata">

**Author:** ![leovfx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leovfx/32/12472_2.png) [@leovfx](https://forum.logik.tv/u/leovfx)\
**Post date:** [January 2, 2024, 6:54pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/15 "2024-01-02T18:54:06Z")

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OK that’s interesting. I will try this. Thanks

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<div class="post-metadata">

**Author:** ![leovfx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leovfx/32/12472_2.png) [@leovfx](https://forum.logik.tv/u/leovfx)\
**Post date:** [December 13, 2024, 9:58pm UTC](https://forum.logik.tv/t/exporting-cameras-etc-as-fbx-from-flame/9662/16 "2024-12-13T21:58:33Z")

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Just an update on this post as somebody recently asked me if I found a solution…

FBX Converter is broken on all most recent Mac OS but the Windows version still works.

Export 2013 FBX from Flame  
Convert to binary FBX on FBX converter on PC
