# FBX export/import

**URL:** <https://forum.logik.tv/t/fbx-export-import/7112>\
**Category:** Flame Questions\
**Tags:** action\
**Created:** [November 15, 2022, 12:26pm UTC](https://forum.logik.tv/t/fbx-export-import/7112 "2022-11-15T12:26:24Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Jesper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/jesper/32/9777_2.png) [@Jesper](https://forum.logik.tv/u/Jesper)\
**Post date:** [November 15, 2022, 12:26pm UTC](https://forum.logik.tv/t/fbx-export-import/7112/1 "2022-11-15T12:26:24Z")

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Hey brain,  
Has anyone had any luck importing FBX from Flame into C4D?  
I have animated FOV and FBX just never get these right… Never translates correctly.  
Yes, I could pretty reality get a scaling factor and fix it like that, but come on, in 2022 this stuff should be a one click operation…

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [November 15, 2022, 12:28pm UTC](https://forum.logik.tv/t/fbx-export-import/7112/2 "2022-11-15T12:28:06Z")

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Paging @Grant. This still accurate?

> [@Export Camera to C4D](https://forum.logik.tv/t/export-camera-to-c4d/4771):
>
> Does anyone know a trick for exporting a FBX camera to C4D? I’ve had issues importing cameras from C4D in the past but managed to figure it out. But I’m getting no luck exporting a camera, the FOV and position in space looks wrong. Thanks

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**Author:** ![Grant](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/grant/32/1139_2.png) [@Grant](https://forum.logik.tv/u/Grant)\
**Post date:** [November 15, 2022, 12:56pm UTC](https://forum.logik.tv/t/fbx-export-import/7112/3 "2022-11-15T12:56:32Z")

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Hi! it’s been a while since that test but it’s still its worth a go. If I get the time (after this job) I’d like to document properly & post…I hope it lines up in the meantime😀

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**Author:** ![Jesper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/jesper/32/9777_2.png) [@Jesper](https://forum.logik.tv/u/Jesper)\
**Post date:** [November 15, 2022, 1:19pm UTC](https://forum.logik.tv/t/fbx-export-import/7112/4 "2022-11-15T13:19:18Z")

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Hey Grant,  
Yeah its still the problem.  
I can also fix it, am just getting really tired of having to go through this every time.  
Wondering if this will ever be a smooth process, hmmm…

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**Author:** ![Grant](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/grant/32/1139_2.png) [@Grant](https://forum.logik.tv/u/Grant)\
**Post date:** [November 15, 2022, 1:48pm UTC](https://forum.logik.tv/t/fbx-export-import/7112/5 "2022-11-15T13:48:27Z")

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yeah, that would be great if they could sanitise it a little

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**Author:** ![Edusanjo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/edusanjo/32/1533_2.png) [@Edusanjo](https://forum.logik.tv/u/Edusanjo)\
**Post date:** [November 22, 2022, 10:47am UTC](https://forum.logik.tv/t/fbx-export-import/7112/6 "2022-11-22T10:47:07Z")

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Hi @Jesper ,

Please note that Flame has two different cameras in Action: “Camera” and “3D Camera” or FBX Camera. Check it and see the different values/concepts for each one. If you try to export an FBX with the default camera it won’t work. You need to add a new FBX camera, and only then export the FBX, and it will go smoothly.

Sometimes the problem comes if you did camera track in flame, as it uses the “regular” camera by default, and personally don’t know how to translate the keyframes/values to the FBX camera.

When you get a camera track done in Syntheyes, Equilizer… always comes as a 3D Camera.

I hope this helps

Cheers
