# Flame Feedback requests implemented in Flame 2025

**URL:** <https://forum.logik.tv/t/flame-feedback-requests-implemented-in-flame-2025/10500>\
**Category:** Autodesk News\
**Tags:** flame-feedback\
**Created:** [April 22, 2024, 1:25pm UTC](https://forum.logik.tv/t/flame-feedback-requests-implemented-in-flame-2025/10500 "2024-04-22T13:25:23Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![TimC](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/timc/32/11881_2.png) [@TimC](https://forum.logik.tv/u/TimC)\
**Post date:** [April 24, 2024, 9:47pm UTC](https://forum.logik.tv/t/flame-feedback-requests-implemented-in-flame-2025/10500/16 "2024-04-24T21:47:50Z")

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also forgot to mention there are times if the edit changes (lets be real the edit is ALWAYS changing) and the frame range changes on your renders flame gets confused and suddenly there are 50000 frames of no media at the head and tail of your pb clips… just so painful to fix manually… read about it here:

> [@Flame pulls in massive tail handles on pattern browsed renders from nuke](https://forum.logik.tv/t/flame-pulls-in-massive-tail-handles-on-pattern-browsed-renders-from-nuke/8980):
>
> Title says it all. My shot is about 54 frames but flame think it’s 146982 frames when using pattern browsing. Would be nice to just keep it at 54….

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_[View the full topic](https://forum.logik.tv/t/flame-feedback-requests-implemented-in-flame-2025/10500)._
