# Flame particles sort issue

**URL:** <https://forum.logik.tv/t/flame-particles-sort-issue/11578>\
**Category:** Flame Questions\
**Tags:** action, particles\
**Created:** [October 17, 2024, 1:50pm UTC](https://forum.logik.tv/t/flame-particles-sort-issue/11578 "2024-10-17T13:50:18Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![HenrikMark](https://avatars.discourse-cdn.com/v4/letter/h/96bed5/32.png) [@HenrikMark](https://forum.logik.tv/u/HenrikMark)\
**Post date:** [October 17, 2024, 1:50pm UTC](https://forum.logik.tv/t/flame-particles-sort-issue/11578/1 "2024-10-17T13:50:18Z")

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Hi there,

Im doing a simple (i thought) particle animation and it’s giving me problems.

Light emits partcles (squares with a texture) in a circle around a plane with a texture. No matter how i order the elements in “Priority” and turn on “Sort” in the emitter etc. and of course turned on the z buffer i can’t seem to get a perfect result. Either the particles gets edges from other partly covering partcles or the plane in the center makes a hard cutout on particles that is behind its soft edge.

Any ideas for what to try out are welcome! To me it seems like the sort functions doesn’t work proberly 😑

Many thanks

Cheers,  
Henrik

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**Author:** ![Sinan](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/sinan/32/155_2.png) [@Sinan](https://forum.logik.tv/u/Sinan)\
**Post date:** [October 17, 2024, 3:12pm UTC](https://forum.logik.tv/t/flame-particles-sort-issue/11578/2 "2024-10-17T15:12:27Z")

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Hi @HenrikMark,

Particles with priority is always tough. Depending on the effect you need, it might not be possible even.

A particle emitter is treated as a single object in Flame’s renderer. But there are ways to hack it. I could offer more help if you care to share what you’re after, with a screenshot if possible.

Very much a work in progress but I had this lying around…

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**Author:** ![philm](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/philm/32/9286_2.png) [@philm](https://forum.logik.tv/u/philm)\
**Post date:** [October 17, 2024, 3:37pm UTC](https://forum.logik.tv/t/flame-particles-sort-issue/11578/3 "2024-10-17T15:37:31Z")

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![were not worthy waynes world GIF](https://media0.giphy.com/media/MUeQeEQaDCjE4/giphy.webp?cid=67804a9blrzstztw0di63byk6qg4qaekgjaj59gk319ivdvv&ep=v1_gifs_search&rid=giphy.webp&ct=g)

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**Author:** ![HenrikMark](https://avatars.discourse-cdn.com/v4/letter/h/96bed5/32.png) [@HenrikMark](https://forum.logik.tv/u/HenrikMark)\
**Post date:** [October 17, 2024, 4:05pm UTC](https://forum.logik.tv/t/flame-particles-sort-issue/11578/4 "2024-10-17T16:05:16Z")

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This looks super cool🤩  
Mine is far more basic and more motiongraphic.  
It makes sense that Flame sees the entire Particle emitter as one object.  
I can get by with almost an alpha so I might do different renders and comp them together😆

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**Author:** ![Sinan](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/sinan/32/155_2.png) [@Sinan](https://forum.logik.tv/u/Sinan)\
**Post date:** [October 17, 2024, 4:08pm UTC](https://forum.logik.tv/t/flame-particles-sort-issue/11578/5 "2024-10-17T16:08:26Z")

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If you need to separate front and back I would suggest to use camera near/far values by the way.
