# Gmask weirdness inside Action

**URL:** <https://forum.logik.tv/t/gmask-weirdness-inside-action/2625>\
**Category:** Flame Questions\
**Tags:** action, gmask\
**Created:** [March 15, 2021, 2:18am UTC](https://forum.logik.tv/t/gmask-weirdness-inside-action/2625 "2021-03-15T02:18:51Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![marky753](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/marky753/32/494_2.png) [@marky753](https://forum.logik.tv/u/marky753)\
**Post date:** [March 15, 2021, 2:18am UTC](https://forum.logik.tv/t/gmask-weirdness-inside-action/2625/1 "2021-03-15T02:18:51Z")

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Where two gmasks intersect the gradients dont add/subtract smoothly. Nothing crazy, vanilla draw two masks and pull the grads out, performed millions of times before. Happens only in Action though, copy/paste into a gmasktracer and its the usual expected result. New bug???

iMacPro BigSur Flame 2021

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [March 15, 2021, 3:49am UTC](https://forum.logik.tv/t/gmask-weirdness-inside-action/2625/2 "2021-03-15T03:49:40Z")

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Isn’t this because, in Action, those are effectively punching holes through a viewport and are effectively polygons, which means, they are geometry, which means, you can’t have transparent geometry?

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**Author:** ![ytf](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/ytf/32/109_2.png) [@ytf](https://forum.logik.tv/u/ytf)\
**Post date:** [March 15, 2021, 2:38pm UTC](https://forum.logik.tv/t/gmask-weirdness-inside-action/2625/3 "2021-03-15T14:38:48Z")

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Have you tried using screen?
