# Gradient Defined Noise Texture?

**URL:** <https://forum.logik.tv/t/gradient-defined-noise-texture/7636>\
**Category:** Flame Questions\
**Tags:** noise\
**Created:** [February 3, 2023, 2:19am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636 "2023-02-03T02:19:23Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/15475_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [February 3, 2023, 2:19am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/1 "2023-02-03T02:19:23Z")

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You know how you can pipe a grad into Y\_lens\_blur, or the DoF node and get a blur who’s size is goverened by the gradient?

I’d like that but for noise, so where the grad is white, the noise is very large and chunky but becomes smaller and as the image goes to black (or vice versa)

I can’t think of a way to do this at the moment and my sincere wish is one of you brilliant people can see a way where I cannot.

Thanks for any help.

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**Author:** ![mikeysmith](https://avatars.discourse-cdn.com/v4/letter/m/aca169/32.png) [@mikeysmith](https://forum.logik.tv/u/mikeysmith)\
**Post date:** [February 3, 2023, 3:48am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/2 "2023-02-03T03:48:36Z")

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Wonder if the diffuse matchbox could be tweaked

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**Author:** ![julioleon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/julioleon/32/14482_2.png) [@julioleon](https://forum.logik.tv/u/julioleon)\
**Post date:** [February 3, 2023, 4:49am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/3 "2023-02-03T04:49:34Z")

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Maybe a displace map?

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**Author:** ![milanesa](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@milanesa](https://forum.logik.tv/u/milanesa)\
**Post date:** [February 3, 2023, 8:00am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/4 "2023-02-03T08:00:07Z")

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If you have Resolve at hand is easy to do in Fusion. Or Nuke with the Merge Expression tool.

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**Author:** ![PlaceYourBetts](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/placeyourbetts/32/6852_2.png) [@PlaceYourBetts](https://forum.logik.tv/u/PlaceYourBetts)\
**Post date:** [February 3, 2023, 10:03am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/5 "2023-02-03T10:03:09Z")

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Don’t leave us in suspense. What does the Merge Expression tool do 😊

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**Author:** ![milanesa](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@milanesa](https://forum.logik.tv/u/milanesa)\
**Post date:** [February 3, 2023, 10:39am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/6 "2023-02-03T10:39:56Z")

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lets you do pixel expressions between two streams.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/2/265803054a95c57eef91e810b1f122557b17714d.jpeg)  
Inside the streams you can have any number of layers/channels

This is only to illustrate Andy’s request… in reality, this can be accomplished with a single expression node and the two images coming as layers though one stream. the expression can reference the layers channels the same way.

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/15475_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [February 3, 2023, 6:36pm UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/7 "2023-02-03T18:36:38Z")

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It’s fucked up that in 2023 flame _STILL_ does not ship with any kind of a [noise generator](https://youtu.be/sChQCdbLdHE) and we rely on the kindness of our peers and plugins to accomplish such a crucial task.

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**Author:** ![milanesa](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@milanesa](https://forum.logik.tv/u/milanesa)\
**Post date:** [February 3, 2023, 6:56pm UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/8 "2023-02-03T18:56:06Z")

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you can put a “\_\_\_\_\_” at “flame” and “noise generator”  
turn it into a thread

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/15475_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [February 3, 2023, 7:07pm UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/9 "2023-02-03T19:07:36Z")

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hahaha. seriously.

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [February 4, 2023, 2:52am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/10 "2023-02-04T02:52:16Z")

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whats wrong with Substance?

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/15475_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [February 4, 2023, 3:30am UTC](https://forum.logik.tv/t/gradient-defined-noise-texture/7636/11 "2023-02-04T03:30:53Z")

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It’s slow as hell and gives you bad-CG looking textures.
