# Import FBX into action bug

**URL:** <https://forum.logik.tv/t/import-fbx-into-action-bug/2445>\
**Category:** Flame Questions\
**Created:** [February 25, 2021, 12:01pm UTC](https://forum.logik.tv/t/import-fbx-into-action-bug/2445 "2021-02-25T12:01:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![chadi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/chadi/32/643_2.png) [@chadi](https://forum.logik.tv/u/chadi)\
**Post date:** [February 25, 2021, 12:01pm UTC](https://forum.logik.tv/t/import-fbx-into-action-bug/2445/1 "2021-02-25T12:01:11Z")

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Hello Logikers  
I noticed a bug when you import fbx geometries with embedded textures inside action. The Axis that links the geo to the texture comes with a small offset on y value, that I really don’t know based on what, you will end up with a geo that looks good with textures, but if you reset the y value in the axis, it will look even better.  
It became almost a most for me to bring geometries from 3d applications to finalise the comp in Flame  
Thought it is interesting to share  
Best
