# Inconsequential Poll About Nodes

**URL:** <https://forum.logik.tv/t/inconsequential-poll-about-nodes/9661>\
**Category:** Between Renders\
**Tags:** batch\
**Created:** [December 14, 2023, 7:27pm UTC](https://forum.logik.tv/t/inconsequential-poll-about-nodes/9661 "2023-12-14T19:27:28Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![PlaceYourBetts](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/placeyourbetts/32/6852_2.png) [@PlaceYourBetts](https://forum.logik.tv/u/PlaceYourBetts)\
**Post date:** [December 14, 2023, 8:40pm UTC](https://forum.logik.tv/t/inconsequential-poll-about-nodes/9661/7 "2023-12-14T20:40:28Z")

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I can’t help but feel like this is a response to the [Let’s talk about Text, baby](https://forum.logik.tv/t/lets-talk-about-text-baby/9615) thread where apparently Text was the #1 request for an update.

I wonder if you allowed multiple vote options which one would continuously be selected by most people along with other stuff.

I’m not going to say that Text is the most exciting thing I do on Flame and if I am asked to choose one from the above I am more likely to choose Distort (spline) because I have to use Extended Bicubics to get around that one.

Or my lens distort pipeline continues to frustrate me although I have found ways to work around that one.

I am one of the few who uses cache on nodes (yellow button) but I know that it can be unstable.

Who wouldn’t want a new keyer?

🤔 I think I can play the game and choose just one but I won’t be happy with my choice 🤣

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_[View the full topic](https://forum.logik.tv/t/inconsequential-poll-about-nodes/9661)._
