# iPhone LiDAR workflows

**URL:** <https://forum.logik.tv/t/iphone-lidar-workflows/7020>\
**Category:** Tools and Tech\
**Tags:** vfx\_supervision\
**Created:** [October 30, 2022, 8:34pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020 "2022-10-30T20:34:28Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [October 30, 2022, 8:34pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020/1 "2022-10-30T20:34:28Z")

</div>

What’s your favorite or preferred pipeline of iPhone LiDAR into flame and or Syntheyes?

---

<div class="post-metadata">

**Author:** ![kirk](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/kirk/32/151_2.png) [@kirk](https://forum.logik.tv/u/kirk)\
**Post date:** [October 31, 2022, 3:11pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020/2 "2022-10-31T15:11:24Z")

</div>

I’ve been using Polycam, which works surprisingly well and, for a small fee, will export obj or fbx meshes that you can pop straight into syntheyes or clean up with your favorite 3D software.

I hesitate to call this a “workflow” though, since I haven’t used it in production and honestly haven’t even really gotten it to work.

I recently used a more professionally acquired LiDAR scan to constrain the solver and that worked pretty well, so my new mission is to figure out what the difference is by endlessly scanning and filming my office.

I found this tutorial quite helpful, btw:

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/3/38e59e0d75b72ad0453e0f8d13989bbc91a1297e.jpeg "Using Scanned Geometry - SYNTHEYES") ](https://www.youtube.com/watch?v=NcgSvdDFYjM)

---

<div class="post-metadata">

**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [October 31, 2022, 3:27pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020/3 "2022-10-31T15:27:16Z")

</div>

Thank you! This is exactly what I was looking for!

![Season 9 Thank You GIF by The Office](https://media0.giphy.com/media/ZfK4cXKJTTay1Ava29/giphy.webp?cid=67804a9b1qsg8tmptja9f4xm7o2tx4y46h2knrj0sjiumff4&rid=giphy.webp&ct=g)

---

<div class="post-metadata">

**Author:** ![milanesa](https://avatars.discourse-cdn.com/v4/letter/m/b77776/32.png) [@milanesa](https://forum.logik.tv/u/milanesa)\
**Post date:** [October 31, 2022, 3:48pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020/4 "2022-10-31T15:48:37Z")

</div>

No Lidar specific, but in these tutorial series the tutor goes through a start to finish process of an vfx shot, including 3d scan creation and tracking.  
Here are two relevant episodes:

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/3/354a0db8a611231e8ad5305ab185fa49d10b2fb1.jpeg "3D Set Scanning For VFX") ](https://www.youtube.com/watch?v=A32AT_zWBBI)

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/8/860c96ebab328827a48171b22e13670ad5cef9ed.jpeg "Matchmove - Production Camera Tracking Tutorial") ](https://www.youtube.com/watch?v=XkpP1NVaC7Y)

His tracking tutorials are pretty awesome.  
He does have a few Lidar specific videos:

> **[VFX Tutors](https://www.youtube.com/c/VFXTutors/search?query=lidar)**
>
> Hi
> I'm Josh, welcome to my channel, I'm a VFX Generalist
> I have over 10 years of film and tv experience and have worked in some of the biggest VFX companies
> 
> Double Negative
> Framestore
> Outpost VFX
> Industrial Light and Magic
> 
> Also have worked at...

---

<div class="post-metadata">

**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [November 1, 2022, 8:41pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020/5 "2022-11-01T20:41:52Z")

</div>

Hmm my FBX from Polycam are coming into Flame but the textures are all solid colors. Anybody brought textures in with their geo yet?

---

<div class="post-metadata">

**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [November 1, 2022, 9:45pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020/6 "2022-11-01T21:45:28Z")

</div>

ah! got it. Deleting the Material node woke up the scene and all is well.

That was easy.

---

<div class="post-metadata">

**Author:** ![julioleon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/julioleon/32/14482_2.png) [@julioleon](https://forum.logik.tv/u/julioleon)\
**Post date:** [November 2, 2022, 2:46pm UTC](https://forum.logik.tv/t/iphone-lidar-workflows/7020/7 "2022-11-02T14:46:16Z")

</div>

Was using Polycam but someone recommended Omniscient… Looks great, but the interface a little confusing.
