This is a great topic, one that i’ve been concerned about the solution to. Our discipline has always been somewhat “avant garde” (not to toot our own horns too much)… and as a result, the trickle of new blood into the “Fraternis Un Flamus” has always been thin.
Back when i started over 22 years ago, I quickly learned to do the job right I needed to develop a triangle of 3 things (@Sinan wisely alluded to this earlier)…
- Social skills.
- Creative skills.
- Technical skills.
I’ve seen few jobs that require all three of these things to such a high degree as a Flame artist.
I’ve seen many Flame artists become very frustrated and their careers stall out because severe lack in one of these things held them back and they never did progress beyond that level.
Many of us learned the craft by starting in a studio as something else (PA, Tape Op, Editor, Motion Designer, etc) and sneaking time in after hours under the tutelage of a kind Flame artist willing to impart their wisdom. We came with a basic ability to problem-solve and a desire to learn. That has been a tried-and-true path. But with so many of us working from home now, I fear that path is in danger, unless we make dedicated efforts to take new and willing artists under our wing in a remote capacity. (What @randy and co. are doing with their Hivemind online mentoring program is definitely a great step in the right direction!)
Even within our specialized discipline, there are tiers of capability and competence. At the most basic level, you have the Flame Assist level person, who is able to do I/O, basic conforms, slates, and be able to read a spreadsheet accurately. (I’m not kidding, that’s a thing.) They can usually do basic comp work. They can communicate competently and have a basic technical acumen, enough to know how to ask for help.
On the other end of the spectrum, you have a fully developed Senior level artist who can make flame do backflips and run a room of clients, all while emailing in the background to answer VFX questions and get technical support while not looking like you’re having any trouble at all. They’re also able to attend VFX shoots and get plates, hobnob with clients after hours, craft pitches and make bidding decisions.
IMO, a school program, I don’t care if it’s Harvard or Coonhound County Community College, can at most be able to turn out someone who is the former. It takes real work experience and the help of willing professionals to build that person into the latter. Does that person NEED a degree to get there? I don’t think so, but I feel a degree that has the right mix of training CAN help them to get there more quickly and in a more methodical and natural (i.e. perhaps less stressful) way.
In order to achieve the “basic level of competence” stage with a good chance of progressing beyond that, a program would ideally need to involve some exposure in the following:
Advertising (basic industry knowledge and lingo)
Radio/TV/Film (same)
Video Production
Still Photography (to learn lensing / exposures / camera basics)
Editing
Compositing
Color Theory
Graphic Design
Painting (yes, painting… this skill has bailed me out many times)
Introduction to CG / 3D
Communication
Audio engineering
Any “soft skills” courses such as conflict resolution, negotiation, pitching would be helpful.
technical courses such as computer troubleshooting / system administration would be helpful (this is in a “I wish I had had this” category!)
business courses could be helpful too.
I think a customized list of courses like this would help prepare someone for not just a Flame career, but just about any creative post-production career, with an eye towards progressing in that career.
Notice I didn’t have application-specific things on there, because if you can learn one editorial app you kind of know what you need to know, and you can learn another without too much trouble. In a university setting, you’ll find broader courses, while in a 2-year trade type school, you’ll find more application specific courses. I would steer away from “here’s how to push the buttons” type training and more towards foundational “this is why this is done” type courses.
You’re not going to find a Flame-specific course anywhere probably in the college setting, and you probably won’t. (but if you do, then yeah i’d take it!)
There’s probably more that i’m not thinking of, so anybody please feel free to chime in.
The alternative to all this upper level school is of course go ahead and get hired as a PA/Tape Op/Coffee Maker right out of high school (as opposed to a PA/Tape Op/Coffee Maker with a degree). That works too. The degreed person just might have a broader foundation. On the other hand, the high school grad gets a head start (and no school loans!)
The true prerequisites in any case are: a basic competence in the “holy trinity” listed above (social/creative/technical), a desire to learn, and a desire to put in the hours.
Mike Roy
Alumnus,
Coonhound Community College