# New FLAME CAPSULE - Refining your Camera after the 3D Track - Flame 2022.1

**URL:** <https://forum.logik.tv/t/new-flame-capsule-refining-your-camera-after-the-3d-track-flame-2022-1/3812>\
**Category:** Tips and Tricks\
**Created:** [September 15, 2021, 4:07pm UTC](https://forum.logik.tv/t/new-flame-capsule-refining-your-camera-after-the-3d-track-flame-2022-1/3812 "2021-09-15T16:07:05Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![La\_Flame](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/la_flame/32/200_2.png) [@La\_Flame](https://forum.logik.tv/u/La_Flame)\
**Post date:** [September 15, 2021, 4:07pm UTC](https://forum.logik.tv/t/new-flame-capsule-refining-your-camera-after-the-3d-track-flame-2022-1/3812/1 "2021-09-15T16:07:05Z")

</div>

Today’s 30 second Flame Capsule shows you the technique of offsetting and refining your camera track after using the Camera Analysis with motion vectors.

The secret is to break the mimic link to commit the key frames the the 3D camera.

After that, you can adjust the key frames and even use math operations to tune the 3D camera animation curve.

As an extra tip, if you messed up the refinements and want to start again, just redo the mimic link from the Camera Analysis node to the 3D camera and this will overwrite any animated curves. Just break the mimic link again to be able to offset the key frames again.

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/f/fcb3c41a4e448e4c59116dfb4259778755f25f4e.jpeg "Flame Capsule 048 - Refining your Camera after the 3D Track - Flame 2022.1") ](https://www.youtube.com/watch?v=HMJVvuEqk_s)
