# OFX camera track

**URL:** <https://forum.logik.tv/t/ofx-camera-track/15105>\
**Category:** Flame Questions\
**Tags:** ofx\
**Created:** [October 23, 2026, 8:29am UTC](https://forum.logik.tv/t/ofx-camera-track/15105 "2026-10-23T08:29:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![space\_monkey](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/space_monkey/32/49_2.png) [@space\_monkey](https://forum.logik.tv/u/space_monkey)\
**Post date:** [October 23, 2026, 8:29am UTC](https://forum.logik.tv/t/ofx-camera-track/15105/1 "2026-10-23T08:29:00Z")

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Well If you ever wanted to do a camera track and thought hey I want to stabilize on that particular point without multiple steps , then invert that quickly , export a gmask right in batch with various points selected, camera smooth with crop function, add cards and project with one input and morph between projections. Export the metric Depth from a camera solve and pipe into the blur node to get camera blurs. Well now you can do this and a ton of other 3 tracking related tasks that I’ve always wanted. Please check it out , sorry for the button layout its the best I can do with whats available but please upvote my improvement on ADSK to help with that.

Also find the OFX here

> **[GitHub - whiggs14/autodesk-flame: Native OFX plugins for Autodesk Flame (Matte LTX...](https://github.com/whiggs14/autodesk-flame)**
>
> Native OFX plugins for Autodesk Flame (Matte LTX Native) - Higgins Post

> **[Autodesk Feedback Community](https://feedback.autodesk.com/enter/err/Session_Expired_Server_B/lr/0/?ref=%2Fproject%2Ffeedback%2Fview.html%3Fcap%3D5afe6c84-5cb3-447a-b36c-cbd7f0688f84%26uf%3D64f2d30e-d34f-4ffc-a17a-634bc8100391%26slsid%3D6cca6a46-272c-4ea4-8eff-7a615df256d2)**

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**Author:** ![space\_monkey](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/space_monkey/32/49_2.png) [@space\_monkey](https://forum.logik.tv/u/space_monkey)\
**Post date:** [October 23, 2026, 8:37am UTC](https://forum.logik.tv/t/ofx-camera-track/15105/2 "2026-10-23T08:37:10Z")

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Oh and it distorts and undistortes all in the render so no need to do that either.

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**Author:** ![space\_monkey](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/space_monkey/32/49_2.png) [@space\_monkey](https://forum.logik.tv/u/space_monkey)\
**Post date:** [October 23, 2026, 10:05am UTC](https://forum.logik.tv/t/ofx-camera-track/15105/3 "2026-10-23T10:05:19Z")

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Quick note: I’ve been testing this for a few weeks now. If there’s anything you like, anything that needs fixing, or a feature you think would help, drop it in this thread or email me and I’ll do my best to get to it.

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**Author:** ![ncadorette](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/ncadorette/32/249_2.png) [@ncadorette](https://forum.logik.tv/u/ncadorette)\
**Post date:** [October 23, 2026, 1:03pm UTC](https://forum.logik.tv/t/ofx-camera-track/15105/4 "2026-10-23T13:03:30Z")

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I really want to test this !! That look awesome 🤩
