# Open-source DCP/IMF mastering for Flame (Mac, MIT) — nearly done

**URL:** <https://forum.logik.tv/t/open-source-dcp-imf-mastering-for-flame-mac-mit-nearly-done/15097>\
**Category:** Between Renders\
**Created:** [October 20, 2026, 4:10am UTC](https://forum.logik.tv/t/open-source-dcp-imf-mastering-for-flame-mac-mit-nearly-done/15097 "2026-10-20T04:10:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![hyuntaekkim](https://avatars.discourse-cdn.com/v4/letter/h/b487fb/32.png) [@hyuntaekkim](https://forum.logik.tv/u/hyuntaekkim)\
**Post date:** [October 20, 2026, 4:10am UTC](https://forum.logik.tv/t/open-source-dcp-imf-mastering-for-flame-mac-mit-nearly-done/15097/1 "2026-10-20T04:10:25Z")

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Hi all,

The open-source DCP/IMF mastering plugin for Flame I mentioned earlier is nearly done. I went back and forth on whether to build it at all — it’s something I’ve thought about for years while selling mastering systems.

Why: Netflix, Disney and Deluxe deliveries are moving toward raw IMF/DCP that then get reprocessed in mastering systems (Clipster, Transkoder, Mist, Cortex). I thought Flame users could use a tool that fills that gap directly.

What it is: basic color grading plus pure mastering — IMF and DCP output. Photon and ClairMeta validation are the next step. The UI is very Lustre-like, which is simply personal taste — I’m a Lustre user. Under the hood there is no Autodesk or Colorfront code. Almost everything is built on open source (OCIO, OTIO, OpenEXR, asdcplib, OpenJPEG, FFmpeg); the color engine is my own, with ideas from Galois and Albert Lautman, which I studied. I’d like to write that research up separately.

What it isn’t, and won’t be: Dolby Vision (licensing), Windows, Linux. It’s Mac-only by design, developed on a Mac Pro 6,1. I’m not selling it. The code will be MIT on GitHub, and I’d like help from this community with the Apple Silicon build and with real-world testing — especially playback on cinema servers.

Screenshots tomorrow.
