# Paint each frame : smooth it!

**URL:** https://forum.logik.tv/t/paint-each-frame-smooth-it/9007
**Category:** Flame Questions
**Tags:** paint, batch, retouching
**Created:** [August 25, 2023, 1:12am UTC](https://forum.logik.tv/t/paint-each-frame-smooth-it/9007 "2023-08-25T01:12:37Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![allklier](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/allklier/32/4309_2.png) [@allklier](https://forum.logik.tv/u/allklier)
#### Post date: [August 25, 2023, 1:27am UTC](https://forum.logik.tv/t/paint-each-frame-smooth-it/9007/4 "2023-08-25T01:27:52Z")

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The axis track in 2024 works without stab/unstab.

There’s a learning channel video by Jeff Kyle on it. And also another thread that goes into detail how the tracker works with different strokes (it acts as a clipboard for position data)

> [@Paint Tracking - stroke/tracker relationship](https://forum.logik.tv/t/paint-tracking-stroke-tracker-relationship/8750/8):
>
> I think it’s worth clarifying how this works, piecing together @Jeff’s explanation and my experience since. Each paint stroke has a number of animation channels, including a position x/y. This is stored on a per stroke basis. Even though in the UI this is labeled ‘Axis’, there doesn’t appear a separate persistent Axis object attached to the stroke. Instead there is a single hidden Axis object that exists for the entire node. When you enter the tracker, it is this hidden Axis object that you ar…

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