# Pixel Expressions Node

**URL:** <https://forum.logik.tv/t/pixel-expressions-node/14932>\
**Category:** Flame Questions\
**Tags:** batch, pixel-expression\
**Created:** [September 18, 2026, 8:02pm UTC](https://forum.logik.tv/t/pixel-expressions-node/14932 "2026-09-18T20:02:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/15475_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [September 18, 2026, 8:02pm UTC](https://forum.logik.tv/t/pixel-expressions-node/14932/1 "2026-09-18T20:02:17Z")

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Has anyone done anything cool with it? Looks interesting–I have no idea how it works, but am gonna see if there is anything in the manual or youtube and I’ll report back.

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**Author:** ![allklier](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/allklier/32/4309_2.png) [@allklier](https://forum.logik.tv/u/allklier)\
**Post date:** [September 18, 2026, 8:47pm UTC](https://forum.logik.tv/t/pixel-expressions-node/14932/2 "2026-09-18T20:47:16Z")

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Check this [post](https://forum.logik.tv/t/logik-portal-pixel-expressions/14695) out. @bryanb has been leading the charge.

I’ve also used for contrast normalization when sending a patch to AI and back. It’s essentially a 1-5 line matchbox shader in a node if you like, that you edit inline instead of a glsl + xml file.

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/15475_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [September 18, 2026, 10:06pm UTC](https://forum.logik.tv/t/pixel-expressions-node/14932/3 "2026-09-18T22:06:05Z")

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Ah. Really should have searched before posting. 😮‍💨 Thank you sir.
