# Python, upgrades and Autodesk

**URL:** <https://forum.logik.tv/t/python-upgrades-and-autodesk/3199>\
**Category:** Python\
**Tags:** autodesk\
**Created:** [June 3, 2021, 4:17pm UTC](https://forum.logik.tv/t/python-upgrades-and-autodesk/3199 "2021-06-03T16:17:19Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![AndyBrown](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andybrown/32/708_2.png) [@AndyBrown](https://forum.logik.tv/u/AndyBrown)\
**Post date:** [June 3, 2021, 7:01pm UTC](https://forum.logik.tv/t/python-upgrades-and-autodesk/3199/4 "2021-06-03T19:01:40Z")

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I think that @randy (and others in their replies) have covered this in a more eloquent way than me here when talking about similar issues with Matchbox Shaders. I should probably just stop moaning and go and become a Patron Member and help provide some funds to make this happen.

> [@Logik Matchbook and the Legacy of Logik](https://forum.logik.tv/t/logik-matchbook-and-the-legacy-of-logik/1834/2):
>
> A few thoughts. First, @julik continues to host and administrate [Logik-matchbook.org](http://Logik-matchbook.org). So, that isn’t going anywhere. And if it does for any reason, ‘Logik will find a way.’ Trademark that. Second. The very beauty of Matchbox shaders, unlike traditional plugins, is that they never, ever expire or are unrenderable. The code, once it hits a Batch or BFX or composite, shall live on forever and render exactly as it did upon its install forever. I find great comfort in the notion that Mark and…

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