# Shadowcast output

**URL:** <https://forum.logik.tv/t/shadowcast-output/1324>\
**Category:** Tools and Tech\
**Tags:** action\
**Created:** [October 14, 2020, 2:14pm UTC](https://forum.logik.tv/t/shadowcast-output/1324 "2020-10-14T14:14:33Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![dinotsaousis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/dinotsaousis/32/180_2.png) [@dinotsaousis](https://forum.logik.tv/u/dinotsaousis)\
**Post date:** [October 14, 2020, 2:14pm UTC](https://forum.logik.tv/t/shadowcast-output/1324/1 "2020-10-14T14:14:33Z")

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Hi everyone. I’m comping a graphic in action that I’ve used a displacement map to extrude into a “3D” object. I’ve lit it and I’m using the shadow cast to drop a shadow onto the wall. I’m finding that I’m having a difficult time outputting the shadow pass from action outputs as it is there but doesn’t output the same as it is comped in the action. I’m doing this so I can comp it down the line because it needs a defocus. Unless there is some way to defocus in the action.

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [October 14, 2020, 2:28pm UTC](https://forum.logik.tv/t/shadowcast-output/1324/2 "2020-10-14T14:28:36Z")

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Add a Physical Defocus (it’s called something else, but it’s a new matchbox node for 2021) to the camera?

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**Author:** ![dinotsaousis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/dinotsaousis/32/180_2.png) [@dinotsaousis](https://forum.logik.tv/u/dinotsaousis)\
**Post date:** [October 14, 2020, 2:35pm UTC](https://forum.logik.tv/t/shadowcast-output/1324/3 "2020-10-14T14:35:15Z")

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Thanks for the reply, Randy. I’m currently in 202.3.1 unfortunately.

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**Author:** ![dinotsaousis](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/dinotsaousis/32/180_2.png) [@dinotsaousis](https://forum.logik.tv/u/dinotsaousis)\
**Post date:** [October 14, 2020, 2:35pm UTC](https://forum.logik.tv/t/shadowcast-output/1324/4 "2020-10-14T14:35:38Z")

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Thanks for the reply, Randy. I’m currently in 202.3.1 unfortunately.

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [October 14, 2020, 2:37pm UTC](https://forum.logik.tv/t/shadowcast-output/1324/5 "2020-10-14T14:37:27Z")

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There’s gotta be a matchbox with dof you can add to the camera and it defocuses the screen.

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**Author:** ![marky753](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/marky753/32/494_2.png) [@marky753](https://forum.logik.tv/u/marky753)\
**Post date:** [October 15, 2020, 6:49pm UTC](https://forum.logik.tv/t/shadowcast-output/1324/6 "2020-10-15T18:49:50Z")

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How many lights are you hitting it with? Action shadows output per-light, might need to combine downstream?

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**Author:** ![saul](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@saul](https://forum.logik.tv/u/saul)\
**Post date:** [October 16, 2020, 1:01pm UTC](https://forum.logik.tv/t/shadowcast-output/1324/7 "2020-10-16T13:01:20Z")

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try Stingray DOF matchbox for defocus. you can apply it to the camera
