# Softening filter

**URL:** <https://forum.logik.tv/t/softening-filter/9039>\
**Category:** Flame Questions\
**Tags:** soft, filter\
**Created:** [August 31, 2023, 9:37am UTC](https://forum.logik.tv/t/softening-filter/9039 "2023-08-31T09:37:07Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![johnag](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnag/32/573_2.png) [@johnag](https://forum.logik.tv/u/johnag)\
**Post date:** [September 1, 2023, 1:15am UTC](https://forum.logik.tv/t/softening-filter/9039/3 "2023-09-01T01:15:23Z")

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take a look at @allklier 's new matchbox shaders. They may get you there.

> [@A few new shaders](https://forum.logik.tv/t/a-few-new-shaders/8953):
>
> I’ve added 3 shaders that may be of use to some folks… ak\_skinoverlay is a skintone line overlay focused on hue, not IRE. Use as context view and it will show an overlay for pixels that are within the skintone hue range, making it easier to align your skintone color. Best used in combination with false color scopes which handle the exposure aspect. ak\_colorcompress is a hue/sat/luma compressor, similar to the Resolve FX. You select (sample) a target color. Then separate controls for hue/sat/lu…

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