# The Science of strobing

**URL:** <https://forum.logik.tv/t/the-science-of-strobing/2171>\
**Category:** Flame Questions\
**Created:** [January 21, 2021, 5:44pm UTC](https://forum.logik.tv/t/the-science-of-strobing/2171 "2021-01-21T17:44:18Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![chadi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/chadi/32/643_2.png) [@chadi](https://forum.logik.tv/u/chadi)\
**Post date:** [January 21, 2021, 5:44pm UTC](https://forum.logik.tv/t/the-science-of-strobing/2171/1 "2021-01-21T17:44:18Z")

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Hello friends, it is all in the post title, how we can reduce the the strobbing on a film intro that is using a map as a layout, here what I have found so far, but needs more eyes:  
-Motion Blur, (default values), I used a 3d cam with a mesh for the map inside Action  
-Reducing contrast in the map, reduce blacks at 0,0,0 to a mild value  
-Adding DOF blur to add a macro-look, the director is not so into that, so I might take it off  
-Avoiding a constant speed of the camera, varying the speed  
-Avoiding a perfect orthographic camera looking at the Map to give more perspective

Anything else that you would share will be great, I feel it is almost an impossible task, since I am checking on my computer screen, and I feel it won’t give the same feeling in Cinema

Best

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [January 21, 2021, 6:20pm UTC](https://forum.logik.tv/t/the-science-of-strobing/2171/2 "2021-01-21T18:20:46Z")

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Are you translating the map?

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**Author:** ![chadi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/chadi/32/643_2.png) [@chadi](https://forum.logik.tv/u/chadi)\
**Post date:** [January 21, 2021, 6:35pm UTC](https://forum.logik.tv/t/the-science-of-strobing/2171/3 "2021-01-21T18:35:55Z")

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I am using a 3d cam inside action to add a natural camera movement

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**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [January 21, 2021, 6:40pm UTC](https://forum.logik.tv/t/the-science-of-strobing/2171/4 "2021-01-21T18:40:21Z")

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And what type of filtering are you using on your Surfaces?

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**Author:** ![chadi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/chadi/32/643_2.png) [@chadi](https://forum.logik.tv/u/chadi)\
**Post date:** [January 21, 2021, 6:44pm UTC](https://forum.logik.tv/t/the-science-of-strobing/2171/5 "2021-01-21T18:44:23Z")

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Most of the parameters are by default 🙂

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<div class="post-metadata">

**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [January 21, 2021, 6:49pm UTC](https://forum.logik.tv/t/the-science-of-strobing/2171/6 "2021-01-21T18:49:07Z")

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Ah. Whenever you are translating Surfaces, you have to change the filtering type on the pulldown menu. I’ve covered this on the forums previously so here’s a link and some stuff to look at.

> [@Action Surface Filtering Basics](https://forum.logik.tv/t/action-surface-filtering-basics/91):
>
> Filtering Basics in Action, covering Linear, Anisotropic, and Elliptical Weighted Average (EWA) Filtering algorithms in Action. tldr: Linear: when there is no animation, integer-based animation only Anisotropic: when there are heavily rotated surfaces in your scene EWA: when you there is scaling, tracking, stabilizing, anything with lots of sub pixel animation

If, after this, it still strobes, you need to soften the image. You either get sharp and it stutters, or soft and smooth. And where you end up along that path is up to you.

The only other way to help is to translate everything in whole pixel increments, but, aside from credit rolls, that’s likely not possible given the creative.
