# Unreal Compers?

**URL:** <https://forum.logik.tv/t/unreal-compers/9357>\
**Category:** Tools and Tech\
**Created:** [October 19, 2023, 11:11pm UTC](https://forum.logik.tv/t/unreal-compers/9357 "2023-10-19T23:11:17Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![randy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/randy/32/6122_2.png) [@randy](https://forum.logik.tv/u/randy)\
**Post date:** [October 19, 2023, 11:11pm UTC](https://forum.logik.tv/t/unreal-compers/9357/1 "2023-10-19T23:11:17Z")

</div>

Are there any Unreal Compositors around? Is that a thing?

---

<div class="post-metadata">

**Author:** ![leowoo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/leowoo/32/1371_2.png) [@leowoo](https://forum.logik.tv/u/leowoo)\
**Post date:** [October 19, 2023, 11:44pm UTC](https://forum.logik.tv/t/unreal-compers/9357/2 "2023-10-19T23:44:24Z")

</div>

The guy who taught me flame has moved into Unreal work. Not sure if he’s on this forum. Jon Baxter @ Perceptual Engineering

> **[Perceptual Engineering - Showreel](https://www.perceptual.engineering/)**
>
> We help make magic.

---

<div class="post-metadata">

**Author:** ![finnjaeger](https://avatars.discourse-cdn.com/v4/letter/f/e99b99/32.png) [@finnjaeger](https://forum.logik.tv/u/finnjaeger)\
**Post date:** [October 20, 2023, 12:34am UTC](https://forum.logik.tv/t/unreal-compers/9357/3 "2023-10-20T00:34:51Z")

</div>

I mean… for live/VP stuff or using the actual UE comp tools?

Ive tried the latter but its was so utterly absolute garbage that we just did it in nuke

> **[Real-Time Compositing with Composure](https://docs.unrealengine.com/4.27/en-US/WorkingWithMedia/IntegratingMedia/Composure/)**
>
> In Composure, a graphics utility plugin available with Unreal Engine, we've added a new set of tools to make compositing a lot easier.

---

<div class="post-metadata">

**Author:** ![greg](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/greg/32/1185_2.png) [@greg](https://forum.logik.tv/u/greg)\
**Post date:** [October 20, 2023, 3:23am UTC](https://forum.logik.tv/t/unreal-compers/9357/4 "2023-10-20T03:23:59Z")

</div>

I’ve done a bit but all in Nuke. I’ve found the AOVs out of UE are basically useless so it’s like comping CG circa 2005.

---

<div class="post-metadata">

**Author:** ![GPM](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/gpm/32/4224_2.png) [@GPM](https://forum.logik.tv/u/GPM)\
**Post date:** [October 20, 2023, 4:15am UTC](https://forum.logik.tv/t/unreal-compers/9357/5 "2023-10-20T04:15:24Z")

</div>

My understanding from some who have used it is that it’s a very beautiful gimmick, but not much use in professional needs. So I doubt there will be many UR compositors on that level.

---

<div class="post-metadata">

**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [October 20, 2023, 6:02am UTC](https://forum.logik.tv/t/unreal-compers/9357/6 "2023-10-20T06:02:25Z")

</div>

This was done using Unreal, flame and a bit of nuke. I think we pushed Unreal pretty hard.

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/8/8263bbddea483b5bbe664d0389719dc248a3b3eb.jpeg "Welcome to Formula E Season 8. No Turning Back.") ](https://www.youtube.com/watch?v=p8_vkcCyOTs)

---

<div class="post-metadata">

**Author:** ![greg](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/greg/32/1185_2.png) [@greg](https://forum.logik.tv/u/greg)\
**Post date:** [October 20, 2023, 11:28am UTC](https://forum.logik.tv/t/unreal-compers/9357/7 "2023-10-20T11:28:41Z")

</div>

That’s cool - what was done in Unreal? Was it the racecars?

---

<div class="post-metadata">

**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [October 20, 2023, 11:56am UTC](https://forum.logik.tv/t/unreal-compers/9357/8 "2023-10-20T11:56:04Z")

</div>

Shot in December 21 in Kyiv. Freezing cold. Russell Tickner and Barnes did lead the project.

Racing scenes, some track etc - check this out

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/7/72f62c7942d54e979c629084d45f35f796527836.jpeg "FormulaE: No Turning Back - Unreal Engine BTS") ](https://www.youtube.com/watch?v=eIGOcrIiSs8)

---

<div class="post-metadata">

**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [October 20, 2023, 4:16pm UTC](https://forum.logik.tv/t/unreal-compers/9357/9 "2023-10-20T16:16:43Z")

</div>

If you like that one - you might like this one - no unreal this time - some regular cg though  
Film

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/b/ba9addb5a84b57f9c11aa7b9ddfb498246911718.jpeg "Formula E’s best season EVER! | Progress is Unstoppable") ](https://www.youtube.com/watch?v=TX90EpD2JFg)

Making of  
[https://f.io/4fADWIHE](https://f.io/4fADWIHE)

---

<div class="post-metadata">

**Author:** ![finnjaeger](https://avatars.discourse-cdn.com/v4/letter/f/e99b99/32.png) [@finnjaeger](https://forum.logik.tv/u/finnjaeger)\
**Post date:** [October 22, 2023, 6:40pm UTC](https://forum.logik.tv/t/unreal-compers/9357/10 "2023-10-22T18:40:58Z")

</div>

> **[Goodbye Kansas Studios | The Walking Dead, Saints & Sinners: Retribution](https://goodbyekansasstudios.com/work/the-walking-dead-saints-sinners-retribution/)**
>
> Goodbye Kansas Studios creates award-winning visual effects, digital animation and motion capture for movies, game trailers and commercials.

this was my last UE project also UE-\> Nuke,

Yea AOVs are mostly useless, even just trying to get a depth map out and rendering multiple layers is … not that easy. 😁
