# Unreal Engine Comping

**URL:** <https://forum.logik.tv/t/unreal-engine-comping/3084>\
**Category:** Flame Questions\
**Created:** [May 13, 2021, 7:54pm UTC](https://forum.logik.tv/t/unreal-engine-comping/3084 "2021-05-13T19:54:40Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [May 13, 2021, 7:54pm UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/1 "2021-05-13T19:54:40Z")

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Anyone had any experience, got any tips comping and or tarting up unreal work? Full cg and cg+live action.

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**Author:** ![PlaceYourBetts](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/placeyourbetts/32/6852_2.png) [@PlaceYourBetts](https://forum.logik.tv/u/PlaceYourBetts)\
**Post date:** [May 13, 2021, 8:28pm UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/2 "2021-05-13T20:28:23Z")

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I’m not an expert. I have had one experience with unreal. A couple of world building shots in a Honda commercial. Very impressive.  
That Quixel Megascans stuff is amazing.

We had to figure hacks to get the atmos(fog) separate. It was the only thing we had issues with. That and the occasional alpha was a little fiddly. We weren’t getting multiple layers of AOVs.

Further than that I just do my usual soft focus, airGlo, subtle flares. Anything to suggest it was shot using a real camera rather than an Unreal camera. Ha. Did you see what I did there?

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**Author:** ![digitalbanshee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/digitalbanshee/32/1160_2.png) [@digitalbanshee](https://forum.logik.tv/u/digitalbanshee)\
**Post date:** [May 17, 2021, 3:27pm UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/3 "2021-05-17T15:27:36Z")

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I recently worked with @Raphael & AMGI to do the opening for the BRIT awards with Coldplay. 1 minute in, the “dancers” that appear are rendered in the Unreal Engine.

[![](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/0/03e1b2a757bc84411f250a74b4883c174ca423ef.jpeg "Coldplay - Higher Power (Live at The BRIT Awards, London 2021)") ](https://www.youtube.com/watch?v=kiqEEr7CK2g)

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**Author:** ![Raphael](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/raphael/32/2672_2.png) [@Raphael](https://forum.logik.tv/u/Raphael)\
**Post date:** [May 17, 2021, 3:44pm UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/4 "2021-05-17T15:44:39Z")

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Great project, great 3D team from AMGI. Renee you are brilliant.

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**Author:** ![digitalbanshee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/digitalbanshee/32/1160_2.png) [@digitalbanshee](https://forum.logik.tv/u/digitalbanshee)\
**Post date:** [May 17, 2021, 4:41pm UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/5 "2021-05-17T16:41:33Z")

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It was a great project! Raphael you kicked ass.

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**Author:** ![vkastrup](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/vkastrup/32/13015_2.png) [@vkastrup](https://forum.logik.tv/u/vkastrup)\
**Post date:** [May 18, 2021, 6:56am UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/6 "2021-05-18T06:56:21Z")

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Cool! Was it a live broadcast with realtime rendering form unreal engine or was it tracked and composited after the recording? The tracking and the reflections of the dancers look great!

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**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [May 20, 2021, 6:02pm UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/7 "2021-05-20T18:02:25Z")

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Things I have learned from the Unreal job. It’s not real-time rendering at 6k. And there is still a need for compositors. With the same tricks and new tricks since at the moment there’s a lack of layers.

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**Author:** ![digitalbanshee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/digitalbanshee/32/1160_2.png) [@digitalbanshee](https://forum.logik.tv/u/digitalbanshee)\
**Post date:** [May 30, 2021, 3:41am UTC](https://forum.logik.tv/t/unreal-engine-comping/3084/8 "2021-05-30T03:41:15Z")

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I was provided with rendered elements and we comped them into the scene. Pretty straightforward 🙂
