# UVwarp 32 | Lossless lens-distortion

**URL:** <https://forum.logik.tv/t/uvwarp-32-lossless-lens-distortion/3823>\
**Category:** Flame Questions\
**Tags:** uv, lesn-distortion\
**Created:** [September 16, 2021, 3:37pm UTC](https://forum.logik.tv/t/uvwarp-32-lossless-lens-distortion/3823 "2021-09-16T15:37:58Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![johnt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/johnt/32/14040_2.png) [@johnt](https://forum.logik.tv/u/johnt)\
**Post date:** [September 16, 2021, 4:24pm UTC](https://forum.logik.tv/t/uvwarp-32-lossless-lens-distortion/3823/2 "2021-09-16T16:24:46Z")

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At the moment, I could be wrong, but I think you’re always going get some softening from the undistort round trip. That said, I have found action to get slightly better results than the matchbox. Also Nuke, as you probably my know, has different filters that might get a different result that works better. And doing resizes in log can avoid those horrible little negative pixels that get introduced by certain filters.

Also check this out. If it’s the @cnoellert setup I’m thinking of it’s pretty foolproof.

> [@Creating Lens Distort Presets](https://forum.logik.tv/t/creating-lens-distort-presets/1325/19):
>
> Hey All, [cnoellert](https://forum.logik.tv/u/cnoellert) Christopher Noellert sent me this archive, that has a little more instructions on the workflow! It’s a huge help! and works with ST maps too! Flame2022 only at the moment, sorry, it’s all. I have.

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