# Working with 3D Objects in Action ? The right way

**URL:** <https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310>\
**Category:** Flame Questions\
**Tags:** action, batch, 3d-model\
**Created:** [February 23, 2025, 9:40pm UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310 "2025-02-23T21:40:27Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![shiver](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/shiver/32/1121_2.png) [@shiver](https://forum.logik.tv/u/shiver)\
**Post date:** [February 23, 2025, 9:40pm UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/1 "2025-02-23T21:40:27Z")

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Hello everybody,

I have issues in Action with imported models I made in Blender. Not just this model but a lot.

The model seems ok in Blender and topology normals too.

 ![Capture d’écran 2025-02-23 à 22.29.44](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/9/989a05ddb8ac962a234129f68a40597d4f51a2e0.jpeg)

Hardware AA : 4x  
Antialiasing Software AA : 4 samples

 ![Capture d’écran 2025-02-23 à 22.33.38](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/7/7d2043b91148c0b17cf8a95d7b00ad5439900b8b.png)

I wonder if it’s ok to import models avec relight them, play with PBS maps, reflections etc. and get a final production level render look.

It’s not a very big project so I don’t want to make animations and renders in Blender and import them to Flame to compose them but this made me think about the workflow.

Waht do you think ? What is your way to make motion design all in Flame with 3D objects ?

thank you

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**Author:** ![julioleon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/julioleon/32/14482_2.png) [@julioleon](https://forum.logik.tv/u/julioleon)\
**Post date:** [February 23, 2025, 9:46pm UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/2 "2025-02-23T21:46:56Z")

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Maybe Flame prefers triangles over quads?

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**Author:** ![andy\_dill](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/andy_dill/32/47_2.png) [@andy\_dill](https://forum.logik.tv/u/andy_dill)\
**Post date:** [February 23, 2025, 9:56pm UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/3 "2025-02-23T21:56:53Z")

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Other than setting the antialiasing to 96 and praying I don’t think a lot will help. Maybe setting your clipping planes close to the model…

For all the amazing stuff that Action does, when it comes to 3d rendering it’s basically a game engine.

And to answer the second question: I mostly don’t do motion design in flame. I’m rather bad at it.

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**Author:** ![Sinan](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/sinan/32/155_2.png) [@Sinan](https://forum.logik.tv/u/Sinan)\
**Post date:** [February 23, 2025, 10:18pm UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/4 "2025-02-23T22:18:26Z")

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3D objects in action! YES! I love it.  
Here are some simple steps to get you started:

- Set your action colorspace to AcesCG
- Add IBL to your camera
- Add a shader node to your geometry and set to Physically Based
- Play around.

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**Author:** ![shiver](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/shiver/32/1121_2.png) [@shiver](https://forum.logik.tv/u/shiver)\
**Post date:** [February 24, 2025, 7:47am UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/5 "2025-02-24T07:47:33Z")

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Hello Sinan,  
I go exactly this way but there are bugs and glitches in models… strange.

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**Author:** ![Sinan](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/sinan/32/155_2.png) [@Sinan](https://forum.logik.tv/u/Sinan)\
**Post date:** [February 24, 2025, 7:49am UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/6 "2025-02-24T07:49:21Z")

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I can take a look if you want to share your setup.

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**Author:** ![shiver](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/shiver/32/1121_2.png) [@shiver](https://forum.logik.tv/u/shiver)\
**Post date:** [February 24, 2025, 8:01am UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/7 "2025-02-24T08:01:37Z")

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> [@julioleon](#):
>
> Maybe Flame prefers triangles over quads?

Hello Julioleon, I tested with the same models with triangles but same bugs and glitches.

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**Author:** ![shiver](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/shiver/32/1121_2.png) [@shiver](https://forum.logik.tv/u/shiver)\
**Post date:** [February 24, 2025, 8:12am UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/8 "2025-02-24T08:12:32Z")

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> [@andy\_dill](#):
>
> …Other than setting the antialiasing to 96 and praying I don’t think a lot will help. Maybe setting your clipping planes close to the model…For all the amazing stuff that Action does, when it comes to 3d rendering it’s basically a game engine.And to answer the second question: I mostly don’t do motion design in flame. I’m rather bad at it.

Hello Andy,  
Wow !  
I was in default camera with wide angle and close to objects.  
I changed the focal length and push back my camera, and voilà !  
No more glitches and bugs to models !

You saved my day Andy !  
Thanks a lot !

 ![Capture d’écran 2025-02-24 à 09.11.23](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/9/987e80971a542d46998ad23c61c75fd1abddc237.png)  
 ![Capture d’écran 2025-02-24 à 09.11.32](https://us1.discourse-cdn.com/flex020/uploads/thedepartmentofexternalservices/original/2X/9/9f8db39ab1cea448cd44d1b81d554ac21fa4fcea.png)

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<div class="post-metadata">

**Author:** ![shiver](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/shiver/32/1121_2.png) [@shiver](https://forum.logik.tv/u/shiver)\
**Post date:** [February 24, 2025, 8:15am UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/9 "2025-02-24T08:15:11Z")

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Camera too close to models with wide angle default camera.  
I had to push back the cam and use another focal length. It’s ok now.

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**Author:** ![enni](https://avatars.discourse-cdn.com/v4/letter/e/3be4f8/32.png) [@enni](https://forum.logik.tv/u/enni)\
**Post date:** [May 1, 2025, 12:45am UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/10 "2025-05-01T00:45:20Z")

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Your [near] camera clipping plane is set to 1.0 by default – set it to anything higher [e.g. 10 or 100… depending on you scene scale]

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**Author:** ![Ton](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.logik.tv/ton/32/5542_2.png) [@Ton](https://forum.logik.tv/u/Ton)\
**Post date:** [May 1, 2025, 11:04am UTC](https://forum.logik.tv/t/working-with-3d-objects-in-action-the-right-way/12310/11 "2025-05-01T11:04:38Z")

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An update 3d engine akin to Blenders Eevee would be sweet…
