Action geometry softness

When I use geometry, the edges are really hard, is there any other way than using HardwareAA?

Hi @jin and welcome,

Hardware AA is the fastest method but you could turn up the software AA under action/node prefs as well but this will have an impact on performance.

You can also have a matte output of your geometry and try edgeblur downstream…

Hope this helps

hi @sinan

Thank you for your reply.

In the past, the software AA used to be cleaner, but since a certain version, I can no longer get a clean result when I increase the sample.

Edge blur is one method, but I don’t think it’s the best because it rounds off the jaggies.

What do you guys do?

You could slightly increase the softness value 1.2 - 1.6
Or if you can afford the rendering penalty, resample up twice the scene for rendering and resize back to original afterwards. Ala nvidia style

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Hardware AA does it for me most of the time. Could you maybe share a screenshot from hw_AA and sw_AA? It “should” be OK. Of course depends on your output res as well…

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Depending on the geo, you could also try subdividing it so you have more vertices. This helps smooth out rough edges on circles, etc.

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