Whole shot tools are none of my business, and we can’t use them anyway, so I’m not talking about those.
Topaz, Silhouette/Syntheyes new roto tools, and the new time warp tool help me occasionally, but those are ML, not AI (though to be fair, not of it is ACTUALLY AI, but that’s for another thread). Are they doing things that weren’t otherwise possible? I would not characterize these apps that way, they are occasionally convenient and just as likely to be frustrating.
True final pixel roto remains elusive and the 85% or less that the existing tools leave me with is often no better than just doing it the old fashioned way. It’s rarely even good enough for color.
ML timewarps are great, but almost always need a significant amount of paint work to get to final, which isn’t any fun.
Gaussian Splats are interesting, but there aren’t a lot of great tools out there and cleanup of the textures is a pain, so it remains a hobby for me.
Things like infill or cleanup continue to be tested, deemed promising, and then discarded when they fail on fairly straightforward tasks. I put nuke copycat in that category. Cool demo, not terribly useful for our purposes.
Other folks in other parts of the organization love the ability to iterate quickly and try out ideas without having to build or shoot or code anything, and I love that for them, but I deliver finished work, any frame of which could be paused on and snagged and used every time a post or news story mentions the CEO (purely hypothetical example), so my patience for “pretty good! Imagine how great it will be in the future!” is down to about zero.
I would love for these tools to work, and to help me, I have no ideological axe to grind against ML/AI that assists artists. But most of the development focus seems to be aimed at photos and full generative scenes, and those don’t really help me.