A fun buglist/missing features list

The grass is always greener after a day in resolve, everytime i re-evaluate the list gets smaller but holy damn how is anyone finishing on resolve?!? i mean flame is also sketchy in many parts but what kind of garbage basic stuff is this:

→ no Motionblur on timeline , simple wipe/push transition, you are allready forced to use fusion (which is… ugh well…)
→ stabilize is pretty much “on or off” , if you change grade versions stabilisation is lost
→ Text layers bug out between windows and macOS , same font but text is rendered lower/higher depending on OS
→ no source-res “green” tlfx on the color page, so denoise and many other effects e.t.c is rendered in timeline res (which is bad)
→ you can not present social timelines via broadcast out , got to use direct HDMI out of GPU to get scaling
→ Still dont have a clue how to properly use reFusion without breaking everything all the time (thats probably on me )
→ reconform/mediareplace breaks timewarps

at least we can render out multiple timelines at once now but … wtf what else is missing from your POV to make resolve a finishing tool?

will we be on flame 2025 until 2030 and beyond?

Everyone I talk to says it is a world of regret trying to conform in Resolve. And everyone I talk to only uses Flame to conform, and Nuke for VFX.

I was telling a dude the other day that we do Feature Film VFX in Flame, and I might as well tried to convince him that Rainbow Unicorn Farts are real.

So the industry has come down to this,

  • Resolve for Color
  • Flame for Timeline
  • Nuke for VFX.

Unless you are undies guy, then Flame for All.

Editing splines to automate GFX movement on the timeline will make you jump out a window. It’s absolutely useless. The keyframes exist, but the UI to manipulate them is unusable.

Last year, I gave some GFX back to the graphic designer to animate in After Effects, because it was impossible to do what the client wanted.

Also external mattes can work great sometimes, and break other times, if there are timecodes involved.

100%

I use Flame for All, and my panties are both very comfortable and (mostly) functional.

I’ve been doing feature work in Flame for over 20 years. It never ceases to amaze me how many clients have either never heard of Flame, or who think it died years ago.
I really think Autodesk are missing a trick here.

Unicorn

Worth mentioning the speed fx tools are absolutely barbaric. I feel like I am having a stroke trying to add a “speed point.” Resolve is great for simple jobs where the comping starts early, and doesn’t need much futzing in conform. Otherwise it’s pain.

It’s pretty easy to look at any piece of software and list its flaws when it comes to Finishing. Resolve cache is a dog’s breakfast too.

Flame lacks a whole lot of features. I find conform is painfully slow compared to Resolve. There’s a whole list of things that you simply can’t do in Flame that Resolve does. Same goes vice versa so it’s a moot point. Just saying, know several post houses that have gone from Flame to Resolve but don’t know of any who have done the reverse.

Baselight, try adding a dissolve.

Scratch, so much to like. A timeline would be nice and try finding someone who knows how to use it.

Mistika - See Scratch but multiply the complexity twofold.

Premiere - :rofl:

AVID - :rofl:

Nuke Studio - :rofl:

They all have their flaws. If Autodesk really upped their dev team and added all the features to Flame it needs to be king again, then you would be complaining about why it costs so much money and why didn’t they spend the money on a new 3D system and a complete revamp to better incorporate AI. It’s all about working out which flaws you can deal with the easiest.

Indeed.

Perfect doesn’t exist. And even one person’s perfect, is another’s half-way there.

There’s no perfect app, no perfect car, no perfect friend/partner/kid, no perfect job, no perfect country. And one day it comes to an end one way or another.

Time to look at the glass half-full. At least we still have 2 strong choices, and a few 2nd tier choices.

Mistika VR, saved my ass recently, stitching together 5 sets of 5 cameras.
yes I could have done it in flame, but would have been a manual process

Some of things it does in realtime are pretty impressive. The mastering tools in Workflows are interesting too, though Scratch has been doing something similar for quite a while.

I swear, you could set your watch using these discussions.

I had to pawn my watch.

Or I had to watch my porn…

Either way everything is broken at least twice a day…

Or something something something

while trying to deal with this “creative edit” in resolve i found so many completely pipeline breaking idiotic things that I dont even know where to start.

Stabilization beign renderd before color/powerwindow/tracking gets applied is just the tip of the iceberg here.

calling it, there is no finishing tool out there ready to handle the realities of todays market.

its just slop to table , apply a LUT in premiere, use AI slop on top and ship it off, its only on air for 20minutes anyhow

they have a keyframe editor now at least thats a lot more useable albeit still pretty darn garbage compared to flames anim editor.

:rofl: a journey of a thousand steps. I tried it, it’s fine! Moving in the right direction, at least.

Had more fun playing with the AI Face / Aging tool. Zero need for it other than amusing clients and myself.