Just trying to figure out an easy way to add a dolly into a static scene. There’s a few objects I can push forward on the Z with some gmasks and Action displacement - pretty much gonna do it this way - but has anyone got any other suggestions?
One thing that might work is send it to a camera tracking house like Yannix, have them build sausage geo for everything, then setup projections.
But, thats the $10k+ solution.
It’s worth trying a z-depth ML extraction, then using that to do a displacement towards camera (it’s one of the three displacement map settings)
Then copy the camera and animate and film through the copy. It’ll probably just look like you’re pushing past a bunch of blobby projections, but that’s when you break out the gmasks, do some infill painting and the like.
Does the ML depth extraction work on a still?
Evidently, not really!! I mean, it does pull a matte of sorts, but it can’t tell what’s in the fg or what’s in the bg… I decided to use this method, and then grade the fg elements to be brighter and the bg stuff darker, then ran that through a displacement.
You might be able to use extended bicubics and extrude and mould some basic geometry.
It is a fraction easier than gmasks and geometry but without cutting the odd object out you won’t get much of a parallax effect.
I have also tried to paint my own depth matte but I find the extended bicubic approach to be easier.
Anything in the scene you can animate? Lights? Fabric? Atmos? Shadows? Reflex?