I’m trying to fake a blurred reflection in Action but getting stuck with how to achieve it cleanly.
I have a toy robot shot on greenscreen, keyed using MKeyer and fed into Action. In Action i have two copies with one flipped for the reflection. When i add a Blur (using Add Selective). The problem is when i increase the blur, the greenscreen is being pulled back.
using the Premult helps a lot but it does result in a black blurred edge instead of green.
Tried a pixelspread as you described and that seems to be working.
For the premult to work, your surface should be set to “premult” as well under the surface properties. But I agree pixelspread works without this additional step.