Cheers Graeme
We look forward to Flame 2028 supporting Burn distributed rendering on the new MacPro which will be released next year, just like Avid Media Composer Distributed Processing. Thanks.
Burn 2027 can be installed on a Mac workstation.
See Help for more details.
That sounds great.
Assuming that means you can have a mixed OS burn farm.
Can both Flame OS’s send to both burn OS’s, allowing for Nvidia GPU specific stuff?
Kind of like when GPU burn first came along and we had mixes of CPU & GPU burn farms.
Cheers,
B
Hopefully Fred can give an official answer to this but in my experience you can have a burn farm with mixed machines but group them by linux/mac and have jobs only go to one or the other. You will get different results between frames if you mix.
Also don’t mix intel and metal mac machines. In fact don’t use intel macs for burn at all. Not worth it.
is there a API/way to submitt burn jobs to some other rendermanager than backburner?
Ive got a farm here with nuke on the same boxes as flame and i would like to submitt to the same farm so nuke and flame renders dont trip over each other?
When sending Burn jobs, Backburner will use all the available nodes to render your content, being macOS or Linux nodes. As we explained in the past, if you have different NVIDIA GPU generation, it is a good idea to create Backburner groups for your various technologies to ensure renders consistency. Same for macOS Intel vs Silicon.
From what we have seen, differences are very small but it is up to you to define your acceptance criteria.
Enjoy Burn on macOS!
Everything can be done if you have time ![]()
Look at this thread on The Area: Solved: Using Deadline render manager for burn (or any 3rd party render manager) - Autodesk Community