Camera tracking and UV unwrap techniques

So that’s how the FlamistsTM do it, eh?

Thanks for the notes @cnoellert. I’ve always thought about doing it that way, but for some reason always got tripped up…UNTIL NOW. Thank you for that write up. I was neglecting a step and then…Law and Order dun dun…I was caught out by the Projector Default Z set to 500. Doh. Thank you for that!

So, I did precisely what you mentioned. And, I just need to get my head wrapped around manually a camera around to view something. I’ve always struggled with the Flame 3D system to bailed early on but the new Camera Analysis has me optimistic as there is now a way of generating actually helpful geometry.

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