Flame Family 2026.2 Update has been released and is being rolled out to your Autodesk accounts.
Highlights include:
Machine Learning Models:
On macOS Sequoia 15.4 or later, when running on workstations equipped with Apple silicon:
The frame interpolation machine learning models run on the GPU and Appleâs Neural Engine (ANE) to offer better performance.
ML Upscale is available in the Resize & Crop node.
Use the AutoMatte machine learning model in the Selective object to quickly create mattes for a wide variety of defined objects.
Load any ONNX matte extraction model in the ML menu of the Selective object.
GMask Tracer:
Add a Selective object to a GMask Tracer scene.
Output the result of a Selective as a matte clip.
Navigate seamlessly between GMask Tracer and Action thanks to the formerâs Result output socket.
Temporal Smoothing:
Smooth matte clips that exhibit temporal stability issues using a Selective object or the new Temporal Smoothing node.
Type:
Select favourited fonts in the Favourites tab.
Display fonts in the Select Font widget using the applicationâs font.
Modify the Layer Opacity channel from the user interface.
Batch, Batch FX, and Modular Keyer:
Create, modify, or sever connections to a nodeâs input sockets from the Explorer.
System-based Preferences are available for Batch and Batch FX, and for the Render and Write File nodes. Centralise these preferences in your facility using the sysconfig.cfg file.
Some Matchbox nodes are available from the All Nodes bins. Matchbox and Lightbox nodes can be added to a custom bin.
Media Panel:
Define the default number, name, and colour of the reels that are part of a new Batch or Reel Group and the default destinations of Render and Write file nodes in the Media Panel tab of the System Preferences.
Media Import:
Support for clips recorded with the ALEXA 35 Xtreme camera in ARRIRAW, Apple ProRes, and ARRICORE formats has been added.
Support for XF-AVC (MXF / MP4) clips from Canon EOS C50 7K Cinema Camera and EOS C400 has been added.
Blackmagic RAW has been updated to SDK version 5.0.
Export Snapshots from the Batch and Effects environments.
Flush the graphics memory from the Resource Manager.
The open clip version of a timeline segment or clip node can be set using the Python API. Attributes of a Clip node such as the Timing Offset and Media options have been added.
âFlush graphic memoryâ sounds like music to my ears.
Is there any plan to release a video about this new features? I canât quite see the functionality of some of them before of install the update, like âmodify connections from the Explorerâs Inputs tabâ.
One note on the âflush graphicsâ - itâs a very useful function. Itâs worth noting that it releases graphic memory that Flame is holding onto for performance, but no longer needs. That is useful if you run multiple apps. But it also potentially slows things down that are no longer optimized. And itâs unlikely to fix graphic memory leaks, as most likely those are regions that are still locked but forgotten about.
So very useful, but best taken with the right grain of salt. Maybe think of this features as the classic disk fragmentation tools
âFlush grapicsâ has saved me a ton of time in client sessions. Itâs really annoying when your moving at a speed the clients can keep up with, and then have to stop and restart flame.
That being said, Iâm still restarting flame at least 4 times a day. Which is manageable.
something broke it on the .1 release Ive opened a case and trying to sort it out , seems like it cant find the model all the nodes I built prior to .1 are rendering black frames , gammaâd up its just garbage so something got broken in this update, I tried a reinstall and still no dice but hopefully support gets back to me and I will report back here
@FriendsFromAutodesk Bravo on 2026.2! I have an M3 MacBook Pro. On an HD clip in Batch, Iâm running ML TW, ML Resize and an Automatte, and the performance is waaaaaaaaaaaay better than I expected to see with 3 ML tools in the same setup!