How do I use 2 gmasks in action to select 2 areas of an image that I want to keep? In the Gmask Tracer you just draw 2 masks, they default to white and everything else is black. In action, drawing 2 masks makes 2 black areas. Inverting both only keeps the intersection. How do I get the equivalent of 2 white masks in action?
Definitely invert both masks (obviously, because thatās the opposite of masks in GMTracer )
I read once to set them all to Multiply, but same difference I guess.
Because of honouring legacy builds, I guess this will never get straightened out.
Or maybe there is a logic to it which Iām missing.
I usually invert both and then intersect/ inside. But multiply worksā¦ or substracting non-inverted masksā¦
I do agree itās not really intuitive. As you saidā¦ in tracer, a newly drawn mask is 1 but in action itās 0ā¦ Iāve always found that weird. I do understand where thatās coming fromā¦
I guess if you just wanted to cut a black hole into an image like the current behaviour then youād need to be able to select the background colour like on the output of the Tracer node. Or just hit Invert
I normally do all my masks outside of action. In fact I normally do most things outside of action. Probably why Iāve only decided to care about this today.
However, there are times when being able to mix masks and selectives inside of action is really useful. I just wish it wasnāt so counter intuitive.
I also wish you could copy and paste masks between Action and the Tracer and they would work the same straight away without having to invert everything.
I generaly Invert and Multiply in action with a Gmask-Link to the surface when selecting something.
But thereās times when using a gmask to punch through or holding out a particular part for being effected is what one would do in Action.
I think a preference setting in Action would be a good solution.
Say an option for the Gmask to be inverted w/Multiply when creating one using the āAdd Gmask Linkā menu item(or an assigned shortcut).
I brought attention to ADSK about this weird discrepancy in behavior between tracer and Action gmasks when it was first introduced. The answer was a head scratcher and it was never addressed.
Could the solve be that a GMask node in Action just defaults to inverted?
That wouldnāt change the functionality, and would keep existing setups compatible (otherwise we need a preference for āoldā vs. ānewā). As many of us just do go in an invert it, if that just becomes the default setting, it saves us one click but is not an invasive change.
The one downside being that when you do math-ops on multiple nodes, the inversion plays mind games with you in terms of subtract, etc. But that wouldnāt be any worse than it already is.
Yeah no worse then it already is as really I donāt use subtract since it does start the mind games as you mentioned.
I was just thinking a user preference for Action but perhaps you guys are right since probably the default for nearly everyone when using Gmask in action is to invert it?
@GPM I remember when Phillipe did the presentation video explaing the use for gmasks in Action for cutting out or punching through an Action scene seemingly to reveal the background. I remember him showing this in a presentation during a flame user group at Artjail as well in conjunction when demonstrating 3D shapes.
I remember that. It was a push to bring more functionality into action. I use it on occasion, but the overall philosophy never took with me. That said, a lot of those functions are very handy on the timeline.