Missed Siggraph last week, but always appreciated the feeling of community and sharing it brought.
In that spirit…
I’ve been thinking about datasets, coming to the conclusion that the strength of a library is not its contents, instead it’s in the curation/usage of the data.
Recently I’ve been diving back into RnD of cinema lenses for consistent workflows with houdini, unreal and flame.
Lens distortion is one of many factors that give different lenses a particular personality.
Over the last couple of decades I’ve accumulated a wide range of lens grids so I decided to make a coherent set of stMaps that are easy to plug in.
Each set includes distort/undistort map in 32bit EXR. These maps will work in any app that supports the workflow.
Cinema lenses are largely handmade so DO NOT assume these will replace shooting production grids for your tracking team.
Even lenses of same type/manufacturer can vary.
If you want your 3d tracks to stick, trust the stMaps that come back from your tracking team.
These ARE helpful to create looks for MoGFX or to add to CG renders to make them feel more cinematic.
This set of 133 spherical and 83 anamorphic lens maps should work for such creative pursuits.
True lens models include breathing, flares/glares, vignettes and bokeh as well as mappings for focus, iris and zoom pulls.
Cheers-
Andy Davis
Here are the grids:
UPDATED LINK:
(broke my dropbox limits)
Links worth checking out for more RnD about lenses:
https://vimeo.com/search?q=five%20pillars%20of%20anamorphic