Hey @allklier,
Thanks for taking the time to explore this thing.
Here are a few friendly clarifications.
Thus this ODT that was used to generate the Rec709 image isn’t a pure primaries/gamma transfer as one might have expected. And that is specific to the ACES environment and it’s math.
If you open Rec709 100nit dim image in your OS with native preview tools (like preview on mac, image viewer on rocky linux …) it looks the way it should.
Your conversion doesn’t. You converted not for video display, but using the simple gamma/gamut way, which is only meant to be an intermediate working state.
If you receive footage in “Video 709” it will be like the Ampas version.
If you open any scene-referred conversion from the AMPAS folder in nuke or flame and tag them correctly, and use ACES 1.0 color policy in flame, or the studio ACES1.3 OCIO1.2 config in nuke, all results will look like the AMPAS ‘video’ REF ( Rec709 100nit dim)
The inverted display transform does not seem to be working properly, or not as you expect. By all accounts it appears to be doing a double transform.
The ‘apparent double conversion’ you’re getting in your Flame setup is because you’re trying to convert a logC4 to … LogC4, but tagging the input as video. Just keep the view transform as it is by default, don’t invert it. The rest of the weirdness is because the action is set to video709, but you kept the text node in ACEScg, so it’s basically tagging the video from action as ACEScg in the following comp node . Then you have an input transform to convert from ACEScg to ACEScg … so yeah, things are not set properly. I can guaranty that the view transform works exactly as intended, even in invert mode.
This is the money shot, because it shows that you can stay all Rec709 or all ACEScg and comp images without dramatically distorting things. No need for inverted ODTs.
It shows that when you comp scene-referred with scene-referred it’s all good. This is not using any conversion from display referred to scene referred.
The only differences may be some specularity loss
Which is a big no go! option 1 would be bounced back because of all the clamping/ highlights losses.
Which gets me back to - Flame color management in the age of ACES is unnecessarily complicated and misleading.
That’s very subjective, and I strongly disagree
I’ll DM you and we can do a screen sharing session.