“How To Draw” and “How To Render” by Scott Robertson. The former taught me more than I knew there was to know about perspective and the latter finally made me understand what ambient occlusion is.
Adding these to my Amazon cart. Thanks for the suggestion! I love a good source book, there’s just those moments where you go back and read about shadows or three point perspective and someone explains it in a really straightforward way that I find incredibly soothing.
I used to tell aspiring flame ops to read Starship Troopers. I haven’t read it in a LONG time. Given Heinlein’s general views on things, it’s likely a horrible book–I honestly can’t remember and am fairly dense when it comes to subtext–but the one thing I took away from the book was that it was more important to make A decision than the right one.
Instead of recommending that book, may I suggest everyone play “Sekiro: Shadows Die Twice” (available on PS4, Xbox, and PC) and absorb Sword Saint Isshin’s mantra: “Hesitation is defeat.”
Brinkmann’s book is very dry. I had to read it for my shake course many years ago. It used to put me to sleep.
What I’ve found a lot of worth in are these two books.
Tim Dobbert “Matchmoving: The Invisible Art of Camera Tracking”
Ron Brinkmann “The Art and Science of Compositing”
Zwerman, S: VES Handbook of Visual Effects"
Richard Williams " The Animator’s Survival Kit"
I had Digital Compositing for Film and Video second edition (I think) like 15 years ago. Fresh out of film school reading about the nuts and bolts of compositing blew my mind. I was teaching myself after effects at the time and it really helped me grasp a lot of concepts. No idea how it would hold up today though, I lent it to a friend and never got it back .