Hey @shiver,
It’s a bit weird to work with the path modifier. The particles do not exactly always follow the path like you expect. The path is more like a guide.
Not at the box right now, but I can jump on a Discord video chat tomorrow, time zones allowing. I’m on CET… I’ll try to work out an introduction to the path modifier tomorrow just in case…
Path animator is a weird beast. Some pointers for further reference
Set the particle speed to 0 and variance to 3 so the particles do no fly away off the path
the influence box to Position (not speed)
the path has to be created with keyframes on two frames like 0 and 100, so set the particle life to at least to 100 (or whatever your last keyframe is).
This last one turned out to be the culprit in this specific scenario. Setting the particle lifetime to the duration of keyframed path animation will make the particles follow the path during the course of their lifetimes.
Hello,
3D Path do work with particles following path ? I’m not sure. Emitter along 3D path yes but 3D Path doesn’t seem to be a force field.
I checked with Sinan (thank to him !) and nothing was wrong in the batch / Action except first frame (it was way too far from zero. I did a test on a long clip without consolidate handles before create BFX.
I don’t know why Flame doesn’t understand the shift frame but you know that now, like me
You can use the 3D path to move the emitter and create light streaks for instance, but if you want the particles to follow a specific path then it’s the path animator.