Creating Art Directed Smoke Wisps

Hello
I am trying to find a proper way to use Particles (or any other easy) tool to create lines of wisp smoke for a 6 minutes project where obviously traditional particles approach in complex particles case will be impossible. The idea is that those lines should stay quite long time and control their dissipations to form shapes and objects in both 2d and 3d space
If anyone has an opinion or tried something like let me know

PS: I tried to mimic what @Sinan in his famous tutorial but it seems that I don’t have the same motion blur behaviour.

PS: I also tried to use motion vector from a simple action node with few particles to create an exagerrated blurred line, also it didn’t work

I appreciate your opinion

Lots of love




1 Like

Hey @chadi,

Unfortunately, Flame’s particles will not be sufficient for this type of thing. You would need a decent 3D platform and a technical artist to pull it off, no matter their platform of choice.

Best of luck

1 Like

You could have a look at Embergen… but this one feels like you need someone on Bifrost or Houdini…

Other possible tools are X-Particles and Phoenix in combination with C4D, Maya, 3DsMax.