Hello
I am trying to find a proper way to use Particles (or any other easy) tool to create lines of wisp smoke for a 6 minutes project where obviously traditional particles approach in complex particles case will be impossible. The idea is that those lines should stay quite long time and control their dissipations to form shapes and objects in both 2d and 3d space
If anyone has an opinion or tried something like let me know
PS: I tried to mimic what @Sinan in his famous tutorial but it seems that I don’t have the same motion blur behaviour.
PS: I also tried to use motion vector from a simple action node with few particles to create an exagerrated blurred line, also it didn’t work
I appreciate your opinion
Lots of love