Wont really work, you cant expand rec709 to fit into arri, even if you knew the exact transform used you cant simply invert such a heavy operation.
Its the same issue trying to get rec709 into acesCG, you need to consider the whole chain.
In the end you are filming a display showing rec709 with a alexa… so the results are as expected
UHDVideo is probably rec2020 as well, isnt it?
Depending on how this will end up, if I bake the view transform or not in the end and what kind of compin I need to be doing i would just do the regular rec709 into aces workflow
var1) inverse Display rec709 to logC4 (there are no inverses of the newer REVEAL luts that I know of, so pick the rec709 you want to invert from… its all wrong anyhow) but If you want rec709->logC4-> rec709 to look the same the first and last rec709 transforms have to be inverses of each other , thats what the inverse display does, so pick the same for both, i guess, if this goes out to color then you wont be able to provide them with realistic values.
This is analog to filming a display/monitor with a alexa
var2) convert from rec709"'texture" to working space, this makes a lot more sense mathematically, as its the same process as filming a PRINTED copy of the source with a alexa, it will look pretty “flat” as 1 in the rec709 source translates to maximum Diffuse , but so would a printed out piece of paper look like when filmed with high dynamic range cameras .
Think about reality a little bit, thats the main thing when thinking about traversing between display and scene reffered things , its not a issue about finding the right colormanagement settings, its more of a problem between actual result and visual expectaction from working with display reffered values for 30 years…
this has always been the case in reality, think also about printed backdrops, they dont really work, do they? if you only see the bg it looks real but not with people and actual lighting in front of it, then you had translights and LED walls that are more like a inverse display transform… and translights and LED walls really dont work well in HDR … go figure not enough dynamic range