I am using Resolve for the auto format, the full timeline in one swoop and takes seconds, then I do a quick analysis and probably find 1 in every 20 shots that requires a bit of massaging, the rest is pretty much spot on.
The process is super simple as well, just duplicate the timeline, change the dimensions and click the smart reformat… for the tricky shots you can select a point of interest and will reformat based on that so it is hands-free.
For the highly tricky ones you can do it by hand so yes, I appreciate is not too bad but if you are dealing with 20 edits and 4 reformats… Around 400 shots in total… by hand is a pain in the a$$ so this, IMHO is something that Flame should have too.
We often get “social resizes approved in offline” and find the same shot over multiple edits has a different resize. It’s because either 1) auto AI resize or 2) assistants who don’t talk to one another and just want to go home
I find that many problems we deal with are down to the crap tools they use.
There is no one that can “craft” a timewarp with intend in premiere , its just guessing and sliding stuff until it kinda looks ok. thats why I also dont take them serious but just as as “suggestions”
Are there any intermediate/advanced connected conform tutorials/suggestions? I think I must be missing something on how it could be used to the best effect. Specially interested when bringing some CGI material as well.
The real fun with formats is not within the base layer and its framing, it is always the timeline effects above it.
To convert 10 clean 16x9 commercial spots to 9x16 etc. (with connected conform & reelgroups) it takes not even 10min to do so for all together.
To convert the upper layers, in not so clean timelines, you easily can spend 1-8 hours for this, depending on what kind of layers you have to deal with. Without using a calculator or not knowing the format scaling percentages prop this will take even longer. And no software or script can easily handle that right now.
Apologies for my ignorance but… How is that? if there is no retiming of the timelines, all baked, for example, why would you have to spend hours on it?
I would assume if you “bake” the timeline many layers into a resulting layer, chop it as the cut is, then is simply a reformat operation per clip, right?
Therefore, operating with the shot timeline or the sequence timeline should yield the same results.
I’m talking about graphics, transitions, overlays, stuff that is placed according on framing/resolutions, masked stuff. They all depend on the resolution and need special love to adapt them from a 16x9 one. Also baking would destroy the source connections.
Picture in Picture spots are particularly an issue because you often have to shuffle elements around to make them fit into the narrower formats. To make it all the more problematic, gmasks change their aspect ratio to suit the timeline, and turning them off and on again doesn’t fix it. It’s inherent in the application. Also if I bake a 1920x1080 timeline and then make a 1080x1920 version, I need to blow it up 177.7778%. I tried it once and got busted, so never again.