If Iām understanding @finnjaeger correctly then his archives are just like mine- heās referring to a no-cache workflow, with no Flame generated media (no Hard commits, no batch Render node renders, no Motion Vector renders) which results in a Flame archive thatās about 10mb.
Itās really not a big deal if youāre a one-seat shop. I generally start an archive the first day of loading footage before I leave for the night, to my facilis. Sometimes earlier if Iāve done a lot of work for the offline as well. After that, subsequent archives usually only take a few minutes. Of course, I do 99% tv spots. At the end of a job, my average archive is about 3tb. When Iāve collected enough to fit on a 12tb LTO, I make 2 copies. I never delete from the facilis until I need the space. Call me old fashioned, but I feel most comfortable giving my personal attention to the backup process, rather than just rely on technology to do it for me. Obviously this may not work out well in a big shop, particularly if you leave archiving to the individual artist, or if your primary work is longform, which to me is anything over 90 seconds.
@ytf - I am calling you old fashioned, making one, and drinking it in celebration of youā¦
you of all people know that flame is not a single track approach.
and i of all people will disagree with that.
You are able to use the AMI - try VirtualBox as your hypervisor.
Itās not a great way - but gives you the flexibility to try a bunch of stuff, then throw it all away once youāve worked out your blueprints.
Iāve just started playing with Proxmox⦠So many people kept mentioning it, I got FOMO⦠haha⦠Iāll go with the VM⦠not sure if my ābeelink eq13ā is enough though⦠but for a learning experience itās fine.