What is your favorite camera tracking software when Flame doesn’t cut it?
Specifically, I am seeking tools that allow for advanced image-based modeling and texture extraction tools for scene reconstruction. Specifically, I want to track a camera, rough model a surface or shape based on trackers and/or make my own, then extract textures from that geometry and have them exportable and included in an FBX. Think of the world’s best 3D stabilization you’ve ever seen. I’ve used PFTrack for this for years but sadly I’ve got to move on. The lack of community, documentation, and brutal support is not good enough for me anymore.
I love SythnEyes. Actually, I love the idea of SynthEyes. I own it. And I love it. And I’ll gladly fork out hundreds to support a guy building an app from his house. But, there are so many times when something isn’t working and I have no idea why and it’s just not a googleable kinda thing that I have to start over and fake my way through the solve once again. Its deep and powerful and sooo fast but I feel like every time it solves a 2,000 frame shot faster than PFTrack can cache it that I still spend the next 8 hours fecking around with viewports and perspective views and why I can’t lasso something and why I can’t adjust a roto spline when I’m not in full screen view. Also, why on EARTH is there a different pipeline for extracting a single frame of a model’s texture vs image sequence? And why is ViewShift SOOO much harder to figure out compared to PF and what I can see 3DE does? For me, the scene orientation falls flat and the 15,000 places you can hit a button and all of a sudden you can’t see your trackers anymore is crazy town. Russ’ tutorials are helpful, but, is there a community somewhere. I can linger and lurk in to actually learn what I don’t know and why I’m wasting so much time redoing shots?
I love PFTrack. I also own it. But, the licensing scheme, the lack of support when you can’t get into PFBucket, heck, PFBucket itself (should be called PFFuckit “I’m so fed up with this app I’d rather steal it”. Full disclosure. I don’t steal it. I pay too much for it like everyone else. FINALLY they at least came up with a 7 day/30 day license thing which makes it somewhat tolerable for my needs. But, alas, figuring out how to float your own license to 2 machines on your own home network is sooo messy and requires far too much B.S. I vow to never spend my money on this app ever again. But, frustratingly, it has INCREDIBLE image modeling and texture extraction tools. Need to rough models a car grill based on a BYOV (bring your own vertices) tool not included in the 2d trackers? No problem. Need to then extract an image sequence so you can dir blur through a moving lens flare and lighting changes? No problem. Need an sweet way to orient your scene based on vanishing points within your scene? Yup. No problem. But, the PF Academy they publicize? 3 beginner videos. That ain’t gonna cut it. And the community of PF Tracker people out there? It’s a LinkedIn Group with hardly any activity. Where do the PFTrackers hang out?
Im watching the 3DE tutorials and their website is well laid out, the pricing model works for me, and their software seems much easier to license and deal with. But, I don’t know if it specifically does what I need it to do. Anybody know?
Does anybody use PF / SynthEyes / 3DE for MORE than just chucking out a camera? I feel like we are so quick to export the camera and then spend all day and night fighting to line up a silly white frame to project on to and pool all these hacks and tricks and YouTube videos about how to create an Axis where one doesn’t exist when we should be getting our money’s worth out of Genuine Bad Ass Camera Trackers.