Why doesn't Flame release a Windows version?

Why doesn’t Flame release a Windows version?

I really like Flame from Autodesk and hope that more people will use its powerful features.
If Flame or Flare is released as a Windows version, there will be more users.
But why doesn’t Flame release a Windows version?
Is there any special reason?

I hope that Flame will be widely used in various VFX fields such as movies and dramas, like Nuke or Aftereffect, other than advertising post-production.

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Because the code grew up on the Unix platform over 30 years. Linux is a variant of Unix. And MacOS is a Unix variant under the hood. Windows is a different animal, and it would be a very significant lift to port it. Not enough users to justify that.

Would be like cross-training from riding a horse to riding a camel instead.

From a user point of view, it would be lovely. A lot of great PC hardware that would be a lot easier to use than Linux for most not IT minded artists. Alas, it will never happen.

It already is used that way extensively.

Nuke and Flame have a lot of similarities but also some unique strengths each.

AfterEffects - well, let’s not talk about it. It’s popular, and better than nothing, but generally speaking I don’t consider it in the same class as Flame or Nuke. It has its use cases in online content and MoGraph, also CG viz finishing. And it’s cheap making it a mass audience tool.

Only thing cheaper than AfterEffects is Resolve/Fusion, because it’s essentially free. I actually think there is more Fusion used for movies/VFX than AfterEffects, but I don’t have any specific data on that - only tidbits. Fusion was for a long time (maybe still is), the Nuke clone for the poor. Though technically Fusion started in 1987 and Nuke not until 1993.