i have a large batch setup that has lots of different logos and legals all setup so i can render out brand specific overlays for 6 different packshots in three different aspect ratios.
Its been working for the past month, and i am regularly having to tweak settings as individual licensors nitpick. Usually i will rename the relevant render nodes, select those amended in the Render List then hit Render.
Only since i updated Flame yesterday from 2024 to 2024.0.2 The outputs of all the actions is black. No Colour channels and no alpha channels. I can select each Output in the Action Node and see the correct frame - but that is not getting through to the Render Nodes.
Maybe you need to add all of the relevant layers to the individual outputs in action again for some reason? I’ve seen things that I thought should be there disappear in the past (although not on 2024).
I didn’t…it was aproject created in 2024, then simply re-opened in 2024.0.2. No need to migrate between minor upgrades.
Have since tried to open in just 2024 but the issue remains.
don’t want to have to rebuild this!
I have an earlier version that was created in 2023 - and the Actions behave correctly, but there has been a huge amount of licensor amends made since then, on the newer 2024 version. I’d hate to try recreate those again.
I have opened them both up…the earlier one works, the later one doesn’t. I did notice some weird behaviour - When in Action - the Action output shows both foreground and alpha correctly, yet try take an output from Action and its blank. If i feed an image into the background channel of the action, that background becomes visible in the output but the graphics remain out of sight, as does the alpha channel.
So something is getting through the action…just not foreground stuff.
Even tried duping the Action and reconnecting - still broken.
I would delete all the outputs from the actions and re-add them. It should be way faster than a total rebuild. Just try it with one first. Also, not for nothin’, but I have been tripped up a gazillion times by having the surface highlighted for an output, but not the axis above it.