Compasses, I’m curious why? For me they’ve made everything so much cleaner, and especially easier to share between artists.
Seriously. One Gmask to rule them all. With consistent behaviors across the board!
Here’s my #1 sincere “get this out of Flame” feature:
Keyframable result cameras.
Holy HELL do I hate this. I don’t want the camera to ever jump to another camera inside of action, and I can’t imagine others do to. If nothing else, make this a setting where you have to hit like six keys to turn on “result camera animated switching” and then five confirm boxes.
I hate it so much, and even moreso because you have to go into the damn channel editor to kill the keyframes. Just a horrible feature that should be lost.
100%
Autokey for life
How is using a compass different from a nuke backdrop, I m curious why u rnt into using them? Side note remember flame pre elbows and compass
Hey Joel!
Related, I also wish compasses would be included when grouping nodes in batch. Compasses are disregarded.
Hey Greg, long time my friend.
Yes I agree but let’s get all the other stuff sorted first
“All the other stuff”. Hehe
That’s patent pending
No shunning here. I haven’t used desktop reels in years.
Hot key alt-a to the rescue. Never have lonely, unwanted keyframes strewn about.
I’ll never shut off auto key. The only thing I hate more than cameras switching is redoing animation.
You Auto Key all the time people are all madmen. I just wanted to put that out there.
As for what shouldn’t be in flame, it’s not that it shouldn’t be in Flame but I go months without going to the Tools tab.
Camera projections/stabilizations mostly.
most of the time I avoid it by specifying which camera to render in the Output tab, but I was doing work last week and it was a simple one so I didn’t bother. Halfway through my render the track fell off and I was confused before I realized it was this bullshit “feature” rearing it’s useless head.
So yeah, it’s not that there aren’t ways around it and it’s not that I don’t use them, but that it’s a feature comprised entirely of downsides. Normal channels allow you to alt-tap their slider field to kill all keyframes. It’s very fast and simple, making the chaos of random keyframes across time manageable. Camera selection is a drop-down and the only way to kill the keyframes is to hunt them down in the channel editor (see also: motion blur). It takes a long time to do and isn’t immediately clear that the camera switch has or hasn’t been keyed (versus the blue/yellow line under a slider).
You know, they say that individuals who work with autokey always on are sociopaths. And they make picking up setups really fun because there are random solo key frames everywhere when there is no animation and I just want to change something without having to go into channels and delete things that have no purpose. But that’s just what “they” say, I have no personal opinion.
Always-off auto key folks have commitment issues.
There’s no autokey always off. There’s just auto key on the fly as needed. Alt-a when there’s actually animation, then off when there’s not. There’s a big yellow sign on the right that lets you know.
The world will forget your lack of keyframes. My random x-position on an axis that’s not connected to anything will last forever.
You can have that without setting random keyframes! The world shall never forget my keyframes, each of which has its own Special Purpose, and is not just a weird thing with no apparent function.