it would be nice to select an image plane or geo and have a camera snap to it’s position for a projection, only needing some manual z positioning esp when said image plane is at an off angle to camera. Currently i’m manually lining it up with 2-up view. (perspective cam view + result) - anyone have a clever shortcut for it?
Look at link? Or am I misunderstanding?
Parent the surface or geo to the camera so it hangs under the said node in action and adjust the camera’s z pos.
there is a feature in Cinema4d that does what i think you are refering to (unfortunately i don’t think we have anything similar).
If you navigate your viewer window to show whatever shot framing you like, when you create a new camera, it takes the exact co-ordinates and zoom settings etc, and gives the new camera those as its starting point. This would be a really nice feature to have in Flame
I would think you would adjust the Projector z.pos
Unless I’m missing something you can just attach a fresh camera under the image and it should align perfect to the concatenation of the axis transformations and the offset values of the image but offset correctly in Z such that it lines up exactly as a default action setup with an a zeroed-out axis and image image and a default camera would.
Bicubic and bilinears with vertex transforms can obviously negate that match.
Or I could be wrong… on a train in the south of France and not in front of a flame just this moment
Pics or it didn’t happen
Looks a lot like Cassis where I was. Really not a horrible area to spend your time.
My local coffee shop is called Portofino. Beautiful looking place
One of the most beautiful places I’ve been fortunate to visit.
Late afternoon do sit in the piazza to take in la passeggiata, preferably with a Crema di Limoni in hand.